
Factory 95 is a retro Windows inspired puzzle-automation game about making a slide show factory… in a slide show! Manage your space, make increasingly complex slides and worry about Y2K in this minimalistic factory builder.
Explore a retro operating system as you complete requests for your clients. You’ll need to juggle your emails and download new tools from the World Wide Web to expand your factory and earn company revenue.
Your factories are built within a slideshow-making software, so you only have limited space to design systems and move resources. Send slides between pages and unlock a wide range of tools to build complex slides in a compact space.
With multiple game modes, and new advances in 16-bit colour there are limitless possible slides to create. Flex your graphic design muscles and earn that long-awaited promotion!
The beta signups have now closed but we'll be releasing the demo soon!
We'll also be doing some mini-betas in the leadup to the demo launch, so you can sign up to the mailing list or discord to hear more about them:
Join the Discord
[/*]Sign up for the mailing list
[/*]

The beta date is coming up fast and we've been hard at work fixing up bugs and adding in the remaining features.
The big things we've added recently are:
SlidePlanet is now a marketplace where you can accept Slide contracts for money
[/*]There's a shop called SlideBay where you can buy new tools, colours, patterns and templates
[/*]We've added some new tools like the Cuter and Paster which will send resources from the Cuter to the Paster regardless of their location
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You can sign up to the beta here:
The beta will take place over the weekend 14-16 November 2025 and will run through Steam.
We're running a public beta to get feedback about Factory 95!
Sign up using this link:
https://subscribepage.io/C1erpq

The beta will be running 14-16 November through Steam
[/*]Access will be revoked after 16 November
[/*]Be one of the first to play our PowerPoint Factory game
[/*]Get involved in the development process! I'm keen to hear your feedback
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1600 Wishlists in a week!
Last Thursday welaunched the Steam page for Factory 95, and we've already gotten over 1600 wishlists! Thank you so much if you wishlisted, playtested or helped out in any way. The launch went way above our expectations and we've been super happy with it.

Why was the launch so successful?
[p align="start"]There were a few big marketing beats that happened over the past week that really helped the Steam page launch, these were:[/p]Participating inthe IndieBrew ANZ Steam sale. The festival had 72 hours of front page Steam featuring basically from when we launched. This was a huge help for our traffic.
[/*]IGN posting our trailer to their GameTrailers YouTube channel. It's currently sitting on 45k views and doesn't seem to be slowing down yet.
[/*]- [/*]
A Reddit post on r/gaming that got almost 800 upvotes in an hour before getting killed by the mods (don't get me started)
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To hear more updates about the games development, sign up for the mailing list .
[p align="start"]If you haven't already, please wishlist Factory 95![/p]Stay safe!
Cheers,
Liam
Macrobit Interactive
Livestreaming some gameplay and maybe some bowling
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