Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
Over the past three months Ive had to put my head down and focus on university study, who knew machine learning courses could be so time consuming? At least what I have learnt from these courses could possibly be applied to making AI opponents for Rivalry further down the line!
In the spare time I did have to work on Rivalry I have tweaked many of the soon coming maps and added an indicator that points towards players when they are off screen.
I also fixed a bug where in replay mode, blood would spray out in intense jets instead of the usual fan that we are used to.
https://youtu.be/AHOaGNo9WB8
(Old Blood)
https://youtu.be/5l7GV3w4bpI
(New Blood)
Over the coming weeks Ill be further tweaking these maps, eventually trialling them online before finally releasing them! Also, official discord is on its way!
Remaining tasks are now
- Finish up arenas
- Sound effects and music
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- General bug fixing, tidy up and enhancement of look and feel..
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
[ 6520 ]
[ 2504 ]
[ 4798 ]