Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
My final term of University has now ended! I was able to get some work done last break but I wasnt able to get the Mapping feature complete in time.
This was because the server protocol was not designed for dozens of prop transforms to be relayed by the server. This, and the changing of the coordinates system from screen space to world space required lots of unforeseeable changes to be made. This and the combination of final University exams made it very difficult to work on Rivalry.
However, I can now say that the arena feature for the most part is functional with only a few minor bugs needing to be fixed. After these bugs are fixed, all that needs to be added is art for the arenas themselves!
Remaining tasks are now
- Finish up arenas
- Sound effects and music
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- General bug fixing, tidy up and enhancement of look and feel..
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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