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Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
Game News Posts: 113
🎹🖱️Keyboard + Mouse
Very Positive (315 reviews)
The Game includes VR Support
Public Linux Depots:
  • Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #88 - Skin Caching

With the skinning buttons functionally complete I decided to focus on allowing published skins as well as private sideloaded skins to be displayed online. However, in order to ensure that these features could work efficiently I realised that it would be necessary to allow viewed online skins to be cached locally and then used for later. Because of this, the speed at which viewing skins has increased as you no longer have to reload a skin off the server every time you see it again. I have also generally decreased the time it takes to view online skins by displaying the thumbnail of the skin while the actual skin downloads in the background. Before, each skins high definition thumbnail would downloaded as you scrolled through skins, but when you selected one it could take up to 10 seconds until it all downloaded. So now, by displaying this high definition thumbnail in the display panel while the actual skin downloads, Players can get a much faster response time when browsing skins online. Next week I am planning to fix some issues I have found with the skin lists themselves as there are some problems surrounding how skins are added as your scroll down. Then, hopefully after that has been fixed I am planning to begin work on actually allowing public and private skins to be played with online. Pending tasks are now

  • Implement skinning server functionality
  • Creating inventory system and skin database.
  • Steam workshop for player skins.
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • Research different arenas and backgrounds.
  • General bug fixing, tidy up and enhancement of look and feel..


[ 2018-11-18 08:02:53 CET ] [ Original post ]

Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.

Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.

As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.

MINIMAL SETUP
  • OS: Ubuntu 12.04. SteamOS
  • Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 720p display. Any graphics card since 2004 should work.
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
  • Storage: 1 GB available space

GAMEBILLET

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5.92$ (80%)
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5.03$ (16%)
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6.31$ (68%)
GAMERSGATE

[ 1481 ]

0.42$ (79%)
3.0$ (70%)
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1.5$ (75%)
0.75$ (92%)
1.8$ (77%)
8.0$ (60%)
3.0$ (80%)
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14.0$ (60%)
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1.8$ (90%)
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10.0$ (60%)
6.0$ (80%)
2.64$ (82%)
7.5$ (75%)
1.0$ (80%)
3.13$ (83%)
1.75$ (65%)
1.6$ (90%)
10.13$ (77%)
4.2$ (65%)
5.63$ (81%)
4.35$ (83%)
1.5$ (90%)
1.88$ (92%)
1.6$ (80%)
4.0$ (80%)
MacGamestore

[ 2067 ]

8.99$ (10%)
4.24$ (79%)
1.19$ (94%)
21.99$ (27%)
1.49$ (94%)
1.99$ (89%)
7.79$ (40%)
19.09$ (5%)
4.99$ (50%)
2.98$ (80%)
21.99$ (12%)
3.99$ (73%)
1.69$ (83%)
8.99$ (70%)
22.49$ (10%)
0.99$ (75%)
2.48$ (83%)
38.99$ (13%)
1.49$ (85%)
1.19$ (94%)
1.19$ (70%)
1.10$ (93%)
1.19$ (88%)
1.49$ (85%)
14.29$ (43%)
13.89$ (77%)
18.49$ (47%)
1.19$ (88%)
1.24$ (75%)
17.49$ (13%)

FANATICAL BUNDLES

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