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This week I worked primary on expanding the functionality for all the skinning features on the client side. I also began work on some of the server functionality but much of the interaction is still mocked on the client side untill I do more work on this.
(Note: Orange background is for development purposes)
The client side now functions as if it were actually communicating with the server. So now it is possible to “publish” your custom skin, get it either approved, rejected or banned.
(Kim being approved for publication and public useage)
If it's approved it will appear in the list of 'published' skins where it can then be downloaded. If the skin is banned the game will no longer display that skin in any of the skin selection lists.
(Kim being displayed as a public skin ready for download)
However, for now, this interaction only happens on the client side as I now need to create the web services to support this on the server. I did get to make a good start on this today by adding the first real skin server command that sends all the skin IDs of the players downloaded skins to the server. This will be used to work out if any of the players downloaded skins require updates and what skins are available for download.
Pending tasks are now
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