Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
This week I worked more on the Skinning feature and managed to get the create, copy and delete buttons working.
So you can now create brand new skins that come with limb templates that can be used, as well as copy and delete pre-existing skins.
However the display player has yet to be created along with its button functionality which includes the ability to rename, reload, open and publish skins. Of these features reloading and opening should be easy to add as they have already had their functionality implemented but do not yet have their corresponding buttons. This will be the next thing that I will be working on with the ability to publish and store skins online being the next after that.
Pending tasks are now
- Implement skinning UI and functionality
- Creating inventory system and skin database.
- Steam workshop for player skins.
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research different arenas and backgrounds.
- General bug fixing, tidy up and enhancement of look and feel..
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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