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This week wasn’t as productive as I had hoped as a lot of software had to be updated and my PC cleaned as it had been getting too slow to work with. However I did at least get some work done on refactoring both of the player setup UIs. I also redesigned some parts of the UI to make skin selection easier.
(New mode selection button is now above the weapon combination)
Previously if you wanted to change the skin of the fist, it would instead change that hands weapon. This made it almost impossible to control either the weapon or skin of the player. So I have now decided to create a button that can be toggled between either a weapon selection mode and a skin selection mode.
Pending tasks are now
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