Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
This week wasn’t as productive as I had hoped as a lot of software had to be updated and my PC cleaned as it had been getting too slow to work with. However I did at least get some work done on refactoring both of the player setup UIs. I also redesigned some parts of the UI to make skin selection easier.
(New mode selection button is now above the weapon combination)
Previously if you wanted to change the skin of the fist, it would instead change that hands weapon. This made it almost impossible to control either the weapon or skin of the player. So I have now decided to create a button that can be toggled between either a weapon selection mode and a skin selection mode.
Pending tasks are now
- Implement Skinning into Network Play
- Steam workshop for player skins.
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research different arenas and backgrounds.
- General bug fixing, tidy up and enhancement of look and feel..
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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