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Just another quick update, I’ve currently been working on a lot of school assessments as well as working on the Rivalry server code. So not a lot of visible changes over the last month
Some visible changes I have however been working on is the possibility for multiple leaderboards and tracking other player metrics such as games played, win percentages, games won and favorite weapons. The leaderboard starts by showing your statistics but you can explore those of other players by clicking on their entry in the leaderboard.
The other major change is mostly invisible and that has been an almost complete rewrite of the server code, to make it more modular and scalable in the long term. A lot of the changes have been to allow multiple server to cooperate together, which should allow me to host a large population of simultaneous players in the future :)
The changes will also make deploying and more importantly testing updates on the server much easier.
I’ve also been testing and building a list of current bugs in Network Play and game rematch. Which I am currently logging to be fixed once I have finished the leaderboard feature.
I am also still working on skinning, where players can apply skins to their players to customise their appearance. The next step there is to integrate it with the Steam Workshop. Skinning is a larger long term task so I’ll probably have chat integrated and released before skinning.
Pending tasks are now
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