Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
Just a quick update this weekend,
I have managed to both optimise how the server manages commands and stores data, which then allowed me to quickly add different leaderboard metrics such as total wins, losses and a player’s favorite weapon.
I’m using the wins and losses to create a leaderboard of win percentages which will help track the most “effective” players.
I have also made it so the leaderboard updates dynamically when change to the leaderboard occurs, which means you no longer have to restart the game every time you want to check the leaderboard.
I’m hoping to get these changes released into the game in the next week or so.
Pending tasks are now
- Finish Leaderboard (I need to think of an algorithm that can't be exploited).
- Chat System (Keeping in theme with the game).
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Steam workshop for player skins.
- Research different arenas and backgrounds.
- General bug fixing, tidy up and enhancement of look and feel..
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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