Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(315 reviews)
The Game includes VR Support
Public Linux Depots:- Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #60 - Bug Fixing and lobby sound effects.This week I managed to fix a critical bug that would cause all games to fail if people had some special characters in their Steam name.
I have also doubled the network screen resolution which should make the mouse movement smoother. This resulted from a fix that solved an issue causing network mouse pointers to cluster in the bottom left of the screen when players were in a game.
I have also changes to the network protocol so you will need to upgrade to the latest version on steam or it won’t allow you to play online. For now the game engine will keep trying to reconnect after being rejected by the server so it will be a bit messy for a few days until everyone has upgraded :( I have also added some warning text on the network button if the protocol is mismatched so that in the future these updates are a bit cleaner.
When posting replay videos to Twitter it now lets you use the new 280 character limit.
Fixed numerous other small bugs that had been nagging at me for the last few months and finally managed to work on some new functionality. I have added lobby sound effects to alert players waiting in the lobby when players are available to fight. I'm learning how the Unity sound system works and am using this as the basis for future gameplay sounds such as sword hits.
Next week hoping to start working on an online chat which keeps within the style of the game :)
Pending tasks are now
- Chat System (Keeping in theme with the game).
- Leaderboard (I need to think of an algorithm that can't be exploited).
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research player skins.
- Research different arenas and backgrounds.
- General bug fixing, tidy up and enhancement of look and feel..
[ 2017-12-03 13:00:24 CET ] [ Original post ] Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
MINIMAL SETUP- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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