Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
School assignments are over and so I am now free to get back to work on Rivalry! However I wasn’t able to achieve as much as I had hoped for this week as I had to work on upgrading components of my local test server including my version of windows.
I did manage to fix a bug which posed a major risk towards the server. If someone were to quit and rejoin after their network connection dropped out while they were in a game. Then that person's game would remain as a broken game that people could join but never destroy. Technically people could create as many of these games as they wanted creating a huge list of broken games. So far I believe that this effect can no longer be recreated as once you rejoin after quitting the server now deletes your previous game.
Pending tasks are now
- Various networking bug fixes.
- Audio Notification that a game has started.
- Chat System (Keeping in theme with the game).
- Leaderboard (I need to think of an algorithm that can't be exploited).
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research player skins.
- Research different arenas and backgrounds.
- General bug fixing, tidy up and enhancement of look and feel..
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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