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The Peer to Peer networking method now has a complete life cycle meaning you can play multiple Peer to Peer network games one after the other without trouble. Previously trying to start a new peer to peer game after already playing one would end in a mess of errors and jumbled network states. But now you can continue to play more peer to peer games after already completing one. However I have still found more issues relating to Peer to Peer that limit me from releasing it into the public version. Occasionally during the setup process of peer to peer, Something stops the client from punching through to the listener resulting in a failed peer to peer connection. This could be caused by the protection levels of the machines attempting to connect, players joining and starting games too quickly for the setup process to complete or UDP packets getting lost between machines. Once these issues are fixed and more testing is done then there is a real possibility of releasing networking (including Peer to Peer) into the public version. I also worked on getting the server to coordinate who it should relay packets too without causing the repetition of packets as well as ensuing everyone receives the information they require. Previously if you had a game of 4 people 3 using peer to peer and one using the relay method. Then everyone else who was using peer to peer would also receive the relayed packets from the server, resulting in double the amount of possibly outdated information being sent. However now the host sends client connection status information to the server, so the server can know which machines not to send relayed packets too. Pending tasks are now
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