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Worked on optimising messages for the network protocol, now only sending messages to players if they need to receive them. For example you don’t need to know if a player has joined a team unless you are a player in that game. Tweaked the network protocol to make message formats more consistent. This was to get multi-node serving working efficiently. I tested the server running in simulated multi-node mode. This is the node that kicks in if the server is busy and it needs to scale up by creating a copy of itself. Normally in single node mode the server works with knowledge of every user in every game however in multi-node mode players in the same game can be connected to different servers. The Replay UI now enables network player mouse cursors to be visible in the Replay but does not yet include names or a consistent mouse cursor colour. I’ve also started building towards the development of new arenas and have added canvas scalers to the game and replay arena. This temporarily broke the borders of the box map in replay UI which created some funny replays. https://www.youtube.com/watch?v=YGbtxSZXB60&feature=youtu.be The current task/roadmap list I am working towards is
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