Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
Finally all of my school assessments for thus term are over so I can spend more time on Rivalry. Over the past few days I have worked more on the rematch voting system and have it close to completion. All I have to do now is complete more testing and account for more edge cases. In its current state someone can call a vote who ch allows people to then vote to either leave or rematch. Currently it needs to be unanimous on either side to cause any change, and I still have to work out the logic that should happen when the vote is uneven, equal or what happens when the timer runs out. But that should be relatively easy as I have already created most of the network protocol controlling it.
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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