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It was difficult to get any work done during both last and this week as I am now in the middle of my assessment period. However I did manage to get some work done on networking with the development of rematching. I have created a new “Rematching UI” that will get triggered if anyone at the end of a game presses the rematch button.
This allows people to vote to either leave the game entirely or restart the existing game with the same players. People who vote to leave the game will still get the chance to see how other players are voting allowing them to change their vote. Or they can then click continue they will instantly leave the game. If a player votes to rematch and then presses continue they will jump to the player and weapon selection screen for the rematched game. If after this not enough people vote for a rematch the game will become public again allowing other new players to join.
I underestimated the complexity of the issue and found that it will be even more complicated than joining a game as it involves people who could be looking at different screens like the game over screen, share screen or they could be rendering a video. So then it needs to gather everyone up to vote on whether they want to prolong the game session or leave it. The Network protocol is still very slow and there is still lots of bugs that need to be fixed. My goal is to get things feature complete before I start tidying and optimising
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