Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
This week I worked on getting blood and the replay/social media sharing feature working after a network battle. Previously the client machine could not see any blood while in a network fight while the host machine could. So now I have made blood information from the host’s machine get sent to and displayed by the clients machine. There were issues with blood emitter location translations and certain blood values were not being sent because of their type incompatibility with the network protocol. However it now seems to work perfectly so message me if you see anything strange while using networking in the Beta.
I also managed to get the replay feature working after a network game. So now after a network game you can view and share a replay of the fight. However there are still a few edge cases and issues that haven’t been fixed. For example when you are in the replay UI and someone leaves the game it will kick you out of replay UI, but it’s still technically on in the background, meaning when you have another fight the replay UI will be overlayed over top of your current fight ending in utter chaos. There are also other edge cases, like when rendering a video the other players cursors are shown live moving around the screen instead of being played back.
https://www.youtube.com/watch?v=fz2HwS9SXWk
Also if someone cancels a game while you’re rendering a video, your replay will be rudely interrupted by the network game canceled warning.
https://www.youtube.com/watch?v=VnneSNgpSu4
It is still pretty broken as there are many interactions between players and network games that shouldn’t be happening. Next I will work more on fixing edge cases just like these and will go on to work on the network logic behind rematching a network game.
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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