Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
I just got braces put in yesterday (yay?) :( and I’m in a lot of pain so didn’t get much done this weekend.
This release contains ‘Pushing’ of weapons and some minor bug fixes.
I have also tweaked the stickiness of the Morning Star.
I have held back the Spear until I add larger arenas.
I spent this weekend fixing bugs in the server code, getting the code ready to add some of the new messages needed for remote clients to send their movement to the game host in network games.The main bug I fixed this weekend is collisions in the server objects when players in a game made quick changes to their status.
Teeth willing, next week, onto revamping the server code to allow it to be extended to contain the new remote client movement gameplay commands.
If you want to check the status of network gaming try the "beta" branch.
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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