Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
I have been experimenting with different art styles to try and improve the usability of the replay and posting to social media UI.
I have decided to go with a retro VCR theme because of it's simplicity and its use of basic colours and flashing as signifiers, which goes with the current simple style of the game.
Currently the social media and write message buttons look ugly and out of place so I will be fixing those during the week.
I will also probably spend the next week trying to get replay UI completed. This involves the restructuring of how object transforms are saved in memory (This will also be used for in the network play feature) and adding a few more features like showing the point of death on the replay timeline.
Almost school holidays, Yay! Homework, exams and assignments are pretty much over for the year, so I am finding myself with more time to work on the game.
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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