
Darkest greetings Underlord,
The relentless march towards the much anticipated Patch 2.0 and Expansion 4 continue, with great strides being made each and every day. Though we are super excited about the upcoming content, we know better than to neglect our valued Underlords that have encountered issues. So we’re rolling out a hotfix to steel you against the approaching winter months.
We also have a few announcements for you, namely reminders of the upcoming end of Steam sale, as well as the rapidly approaching closure of submissions for Steam Awards nominations!
Read on Underlord.
Hotfix Patch 1.6.66f1
Our development imps have been hard at work for the past week addressing some issues you highlighted to us in the latest patch. As always we’ve looked to resolve any reports as efficiently and speedily as possible, and we’re always looking for more. Never ones to cease our constructive efforts though, there are a few minor improvements sprinkled on top of this hotfix too.
Gameplay
- Volcanic Bridge spell can now be cast on Blood tiles
- When you sell a defence or construct on a Stone Bridge it will no longer also sell the bridge
- Removed push forces caused by livestock and Ghouls, meaning they can no longer push other units, but can be pushed themselves
Visual Changes
- Reduced the saturation on the instruction arrow, making it a little less obnoxious
- Small visual changes to the Spirit Chamber
- Some corrections to the possession view of units based off the “Lord O’theland” model
Text Updates
- Updated Juggernaut name to make it more appropriate in Simplified and Traditional Chinese
- Updated mutator tooltips to give more information about disabling Fortified Walls, and disabling the ability to dig them out (all languages)
- Fixed a few typos
Miscellaneous
- Updated Unity Engine to 5.4.6f3 from 5.4.5p5 yielding a few minor improvements
- Please note that game engine updates are complicated affairs and can cause unexpected issues. This is only a minor leap and we believe we caught every issue, but please don’t hesitate to report anything that seems out of place.
- Added secret holiday cheer!
- Removed some unused audio.
Bug Fixes
- Sacred Earth will now display the correct gold texture in the icy terrain theme
- Fixed an issue where prisoner AI would continue to search for a bed to make in the Lair, which they could not reach, causing performance issues when a player had many prisoners
- Icy terrain theme should now load more consistently
- Empire Workers should now only play Empire audio
- Fixed a number of issues with the Ember Rift textures
- Unit animations should now slide slightly less when the animation displays them as stationary
Steam Sale Ending Soon
Before we begin the main course below, we thought we’d make a shoutout to remind you all that the Steam sale will be ending tomorrow!
If you’re yet to embrace your dark side, WFTO products are up to 72% off.
Don’t miss your chance!
Last Chance to Help WFTO Become “The Labour of Love”

(Click to expand)
We’d like to take a moment to thank every single person who has supported
our bid to become “The Labour of Love” in the 2017 Steam Awards. When we scrambled to post up our appeal to our fans, we could not have imagined the response we’d receive!
The positive feedback was so overwhelming, and we simply cannot thank you enough. In our bid we talked about our journey: the work, energy and lifeforce that we have poured into War for the Overworld; the trials and tribulations that we’ve faced, and with them how the strength and support of our community has helped us drive WFTO to become something truly worthwhile. Your response has driven that home more than ever.
The fact is that there’s a great deal with the WFTO project that we were not happy with. The launch stands chief among them, where we made so many mistakes. We’ve always been hard on ourselves, but also driven to make WFTO something truly special. Nevertheless, there’s been a looming spectre of our numerous failures in the project, which has hung over us for a long time.
When we made our bid last week, we did so knowing that we had done a lot for WFTO and our customers, but not knowing what that had truly meant to you. To be told by so many of you that we deserve such a nomination was deeply touching and extremely humbling. You showed us that the work we’ve put in from the very start, past release, and right up to today is praiseworthy; and that although WFTO may never be the perfect child we want it to be, that it has some right to claim a spot as a respected title. What more can a developer wish for with their first project?
So from everyone at Brightrock Games, we’d like to humbly thank everybody who took the time to nominate us, leave a comment, or even leave us a review. We cannot thank you enough for an incredible five years!

We want to give an extra special shoutout to everyone who left a review, because you’ve raised us past the 78% barrier on Steam! This 1% may not seem like much, but it means a whole lot to us!
As a small reward, here’s one more teaser of our upcoming content.

From concept to work-in-progress VFX!

If you’re not sure what all this is about, you can read our
bid for the award here. If you’d like to support us (and you don’t already have a deserving nomination for the category!) then you can do so on
our store page.
Thank you all once again, and remember, Underlord: Keep it evil.
Cheers,
– Brightrock Games Team
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[ 2017-11-27 17:22:07 CET ] [ Original post ]