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Scrap, Salvage, repeat.

Fox and Shadow is a sci-fi, deck-building roguelike focused on meticulously crafting your cards piece by piece—giving you control over how your deck evolves. Take control of a robotic Drone and the mind of the Pilot that rides it, and face off against defective AI drones that roam the ruins of a broken city. Build your Command Deck and tackle all the obstacles that stand in your way...

Unite Reason and Emotion

For each journey into the city, you’ll choose a Drone and a Pilot, each with their own types of cards.

  • The Drones each come with a unique set of Command cards, a representation of the robot's innate functions. They form the base of how the drones fight off threats and present tools to solve problems. 

  • Pilots each have different Trait cards, which represent their behaviors and emotions. As pilots explore and interact with the city, parts of their personality bubbles to the surface in the form of these cards.  While in your deck they  change how you can interact with other entities in the city.

As you collect these cards, you’ll be able to combine them to create powerful new moves to take down your foes: 

  • Alter cards with esoteric Mods and Viruses to change how they work.

  • Refine your Duplicate cards into a singular more powerful variants and improve their functionality. 

Maybe—just maybe—if you master these tools, your Drone will survive the trip home...

A Responsive Narrative

Your cards are useful for more than just battle, they’ll influence how you can interact with the denizens of the city. Given their failing memory circuits, they may not always remember your choices. Just rest uneasy and know that the game will remember what you’ve done…

Explore the City

You’ll be able to freely move across the city and take all the time you need to scavenge parts from the city, but Just be mindful of how long you take. Your activities will garner more unwanted attention, and others will covet your hard earned scrap.

Will you harvest more resources as enemies close in on your location, or make a hasty descent down to keep what you have?

Fox and Shadow
Paper Cactus GamesDeveloper
Paper Cactus GamesPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
v0.6.8 Update - Final week of Kickstarter!

We're into the final week of our Kickstarter campaign now, and what better way to celebrate than a patch for the game!

Before we get into the details, we also have a new set of Kickstarter reward tiers that will allow us to ship you physical goods! You can find out more here: https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow/posts/4249659
Without further ado, here are the patch notes:

  • Card visuals have been updated to show icons for any Directives and Traits present
  • Damage calculations now round down, rather than to the nearest whole number
  • The Merchant now offers a Salvage Station instead of a Repair Station
    HP can be traded in to receive Scrap
  • HotShot starting Traits now only include Angry (Insult has been removed)
  • The moveset for the Rough Trait has been added
    [list]
  • Added Cannonball:
    "Deal 4 damage. Deal 1 additional damage for every Swarm you have. / Deal 6 damage. Deal 1 additional damage for every Swarm you have."
  • Added Detonate:
    "Remove all stacks of Swarm. Deal 1 Damage and apply 1 Melt per Swarm removed. / Remove all stacks of Swarm. Deal 1 Damage and apply 2 Melt per Swarm removed."
  • Added Siren:
    "Gain 1 Output and 2 Swarm. Deplete. / Gain 2 Output and 3 Swarm. Deplete."
  • Added Decoy:
    "Gain 2 Shields. Gain 4 additional Shields for each stack of Swarm. Remove all Swarm. / Gain 3 Shields. Gain 6 additional Shields for each stack of Swarm. Remove all Swarm."
  • Swarm now has a Limit of 16 stacks by default
    • New UI to display Swarm stacks
    • Updated Symbol:
      3 Energy
      "Double your Swarm Limit. Deplete / Triple your Swarm Limit. Deplete."
    • Updated Jury Rig:
      "Gain 3 Shield Generator. / Gain 5 Shield Generator."
    • Updated Mob:
      "Gain 3 Melt. Gain Swarm equal to your Melt. / Gain 3 Melt. Gain Swarm equal to double your Melt."
  • Added Berserk status, changed Unruly set to revolve around Berserk:
    Increases damage dealt and received by 10% per stack. Decays by half when the turn begins
    • Updated Headbutt:
      "Deal 7 damage. Gain 2 Berserk. / Deal 11 damage. Gain 3 Berserk."
    • Updated Hyperbeam:
      "Deal 15 damage, apply 3 Melt. Gain 5 Berserk. / Deal 20 damage, apply 5 Melt. Gain 5 Berserk."
    • Updated Overwhelm:
      "Gain 2 Swarm. For every 2 Swarm you have, gain 1 stack of Berserk. / Gain 2 Swarm. For every Swarm you have, gain 1 Berserk."
    • Updated Firewall status:
      "When damage is done to your shields, gain Shields and Berserk."
  • Updated Cheapshot:
    "Deal 7 dmg, if target is Weak draw a card / Deal 10 dmg, if target is Weak draw a card"
  • Updated Heatsink:
    "Transfer your Melt to a random enemy, gain Shields equal to Melt / Transfer your Melt to a target, gain Shields equal to double the removed Melt"
  • Updated Reprogram:
    "The first time you gain Swarm on a turn, gain 1 Energy / The first time you gain Swarm on a turn, gain 2 Energy"
  • Updated Rollout:
    "Deal 6 damage to an enemy, then 4 damage to every enemy / Deal 8 damage to an enemy, then 6 damage to every enemy"
  • Updated Blinding Shield:
    "Apply 2 Weak to all enemies, gain 3 Shield / Apply 3 Weak to all enemies, gain 5 Shield"
  • Updated Deflector:
    "Deal damage equal to Shields / Deal damage equal to Shields + 5"
  • Update Screech:
    "Gain 2 Swarm, convert all enemies Weak into Vulnerable / Gain 3 Swarm, convert all enemies Weak into Vulnerable"
  • Updated Rex's move set
  • Updated Bullhorn's move set
  • Adds new visual effects and animations for Rex
  • Run seed is now randomised by default
  • Card Combiner and Settings button are more prominent
  • Card combiner should no longer fail to update the UI for newly combined cards
  • Map islands are now forcibly connected, so there should no longer be seeds where any tiles are unreachable
  • Fix a bug where gameplay mechanics were being affected by failing animations
  • [/list]

    [ 2024-11-15 12:44:57 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 24.04
    • Processor: Dual core. 3GHzMemory: 6000 MB RAM
    • Memory: 6000 MB RAM
    • Graphics: Intel HD Graphics 4400 (1.1GHz. 2GB VRAM)
    • Storage: 1500 MB available space
    GAMEBILLET

    [ 6425 ]

    24.59$ (18%)
    16.79$ (16%)
    4.50$ (70%)
    16.79$ (16%)
    9.60$ (84%)
    35.15$ (12%)
    5.38$ (82%)
    16.79$ (16%)
    5.03$ (16%)
    4.39$ (91%)
    3.93$ (21%)
    8.98$ (78%)
    12.59$ (16%)
    8.39$ (16%)
    5.03$ (16%)
    8.39$ (16%)
    4.00$ (80%)
    4.14$ (17%)
    3.00$ (85%)
    16.57$ (17%)
    16.18$ (73%)
    4.39$ (91%)
    3.00$ (85%)
    6.73$ (78%)
    13.34$ (11%)
    12.59$ (16%)
    16.13$ (19%)
    0.80$ (95%)
    1.50$ (90%)
    3.00$ (75%)
    GAMERSGATE

    [ 3822 ]

    4.67$ (53%)
    0.43$ (91%)
    0.43$ (91%)
    0.72$ (91%)
    0.56$ (81%)
    1.45$ (91%)
    8.5$ (83%)
    0.43$ (91%)
    0.9$ (77%)
    2.6$ (80%)
    5.0$ (50%)
    0.85$ (91%)
    8.93$ (70%)
    0.94$ (81%)
    1.19$ (83%)
    0.56$ (81%)
    5.74$ (62%)
    5.5$ (50%)
    8.0$ (60%)
    5.0$ (75%)
    1.25$ (75%)
    0.56$ (81%)
    0.6$ (91%)
    8.49$ (58%)
    1.7$ (91%)
    1.28$ (87%)
    1.31$ (81%)
    2.25$ (89%)
    0.6$ (94%)
    1.0$ (95%)
    MacGamestore

    [ 2906 ]

    17.49$ (13%)
    1.71$ (91%)
    5.99$ (85%)
    2.99$ (70%)
    1.42$ (93%)
    1.24$ (75%)
    1.28$ (87%)
    3.99$ (80%)
    1.99$ (89%)
    1.49$ (75%)
    21.99$ (27%)
    3.99$ (73%)
    1.24$ (75%)
    9.59$ (84%)
    2.48$ (83%)
    11.24$ (55%)
    2.49$ (50%)
    1.99$ (85%)
    1.19$ (85%)
    9.49$ (5%)
    1.10$ (93%)
    1.19$ (88%)
    1.19$ (88%)
    1.39$ (91%)
    0.79$ (89%)
    9.49$ (5%)
    2.79$ (86%)
    11.99$ (70%)
    11.99$ (80%)
    15.89$ (21%)

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