
Scrap, Salvage, repeat.
Fox and Shadow is a sci-fi, deck-building roguelike focused on meticulously crafting your cards piece by piece—giving you control over how your deck evolves. Take control of a robotic Drone and the mind of the Pilot that rides it, and face off against defective AI drones that roam the ruins of a broken city. Build your Command Deck and tackle all the obstacles that stand in your way...
Unite Reason and Emotion
For each journey into the city, you’ll choose a Drone and a Pilot, each with their own types of cards.
The Drones each come with a unique set of Command cards, a representation of the robot's innate functions. They form the base of how the drones fight off threats and present tools to solve problems.
Pilots each have different Trait cards, which represent their behaviors and emotions. As pilots explore and interact with the city, parts of their personality bubbles to the surface in the form of these cards. While in your deck they change how you can interact with other entities in the city.
As you collect these cards, you’ll be able to combine them to create powerful new moves to take down your foes:
Alter cards with esoteric Mods and Viruses to change how they work.
Refine your Duplicate cards into a singular more powerful variants and improve their functionality.
Maybe—just maybe—if you master these tools, your Drone will survive the trip home...
A Responsive Narrative
Your cards are useful for more than just battle, they’ll influence how you can interact with the denizens of the city. Given their failing memory circuits, they may not always remember your choices. Just rest uneasy and know that the game will remember what you’ve done…
Explore the City
You’ll be able to freely move across the city and take all the time you need to scavenge parts from the city, but Just be mindful of how long you take. Your activities will garner more unwanted attention, and others will covet your hard earned scrap.
Will you harvest more resources as enemies close in on your location, or make a hasty descent down to keep what you have?
We're into the final week of our Kickstarter campaign now, and what better way to celebrate than a patch for the game!
Before we get into the details, we also have a new set of Kickstarter reward tiers that will allow us to ship you physical goods! You can find out more here: https://www.kickstarter.com/projects/foxandshadow/fox-and-shadow/posts/4249659
Without further ado, here are the patch notes:
- Card visuals have been updated to show icons for any Directives and Traits present
- Damage calculations now round down, rather than to the nearest whole number
- The Merchant now offers a Salvage Station instead of a Repair Station
HP can be traded in to receive Scrap - HotShot starting Traits now only include Angry (Insult has been removed)
- The moveset for the Rough Trait has been added
[list] - Added Cannonball:
"Deal 4 damage. Deal 1 additional damage for every Swarm you have. / Deal 6 damage. Deal 1 additional damage for every Swarm you have." - Added Detonate:
"Remove all stacks of Swarm. Deal 1 Damage and apply 1 Melt per Swarm removed. / Remove all stacks of Swarm. Deal 1 Damage and apply 2 Melt per Swarm removed." - Added Siren:
"Gain 1 Output and 2 Swarm. Deplete. / Gain 2 Output and 3 Swarm. Deplete." - Added Decoy:
"Gain 2 Shields. Gain 4 additional Shields for each stack of Swarm. Remove all Swarm. / Gain 3 Shields. Gain 6 additional Shields for each stack of Swarm. Remove all Swarm."
3 Energy
"Double your Swarm Limit. Deplete / Triple your Swarm Limit. Deplete."
"Gain 3 Shield Generator. / Gain 5 Shield Generator."
"Gain 3 Melt. Gain Swarm equal to your Melt. / Gain 3 Melt. Gain Swarm equal to double your Melt."
Increases damage dealt and received by 10% per stack. Decays by half when the turn begins
"Deal 7 damage. Gain 2 Berserk. / Deal 11 damage. Gain 3 Berserk."
"Deal 15 damage, apply 3 Melt. Gain 5 Berserk. / Deal 20 damage, apply 5 Melt. Gain 5 Berserk."
"Gain 2 Swarm. For every 2 Swarm you have, gain 1 stack of Berserk. / Gain 2 Swarm. For every Swarm you have, gain 1 Berserk."
"When damage is done to your shields, gain Shields and Berserk."
"Deal 7 dmg, if target is Weak draw a card / Deal 10 dmg, if target is Weak draw a card"
"Transfer your Melt to a random enemy, gain Shields equal to Melt / Transfer your Melt to a target, gain Shields equal to double the removed Melt"
"The first time you gain Swarm on a turn, gain 1 Energy / The first time you gain Swarm on a turn, gain 2 Energy"
"Deal 6 damage to an enemy, then 4 damage to every enemy / Deal 8 damage to an enemy, then 6 damage to every enemy"
"Apply 2 Weak to all enemies, gain 3 Shield / Apply 3 Weak to all enemies, gain 5 Shield"
"Deal damage equal to Shields / Deal damage equal to Shields + 5"
"Gain 2 Swarm, convert all enemies Weak into Vulnerable / Gain 3 Swarm, convert all enemies Weak into Vulnerable"
Minimum Setup
- OS: Ubuntu 24.04
- Processor: Dual core. 3GHzMemory: 6000 MB RAM
- Memory: 6000 MB RAM
- Graphics: Intel HD Graphics 4400 (1.1GHz. 2GB VRAM)
- Storage: 1500 MB available space
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