Havendock is a cozy colony sim set in the heart of the ocean, where you’ll build a thriving town from the ground up. Welcome new settlers, manage resources, explore new lands, and live your best life. Lead your humble settlement into a high-tech society.
Create your own character. Collect resources from floating debris. Build facilities to become self-sufficient. Arrange your settlement the way you want and at your own pace.
Build farms to grow food and cook delicious meals. Raise and feed animals – make adorable new friends, some of them will help make your settlement work more efficiently!
Welcome new survivors – manage tasks and production to keep everyone happy and healthy. More settlers means more needs to be met, but don't worry. You'll teach your new pals how to work, and they'll help you automate the tasks you like less.
Master mad science – push past the limits of modern engineering and common sense. From basic devices like water distiller or coffee maker to robots that help you further automate your work, power plants, submarine, and even… a rocket.
Build boats and discover islands looming on the horizon. Jump into your submarine to explore the depths of the ocean, look for ores and oil, or build an underwater farm.
Hey, Settlers!
I wanted to add an update that not just adds new content but alleviates manual labour on your docks!
There were several essential buildings in the game like the Cookhouse that required ingredients, but having the chef fetch these ingredients meant they stop cooking. Seagulls were added to alleviate this, but still, there was a need to prioritize certain buildings. So the building priority system was added. But there were still feedback on this issue as you expand and sometimes do not have enough idle settlers to keep up with demand.
I had been experimenting on a new feature which I hope will help solve some of these problems! And as such without further delay, I'd like to announce v1.2.0, the Drones Update.

Todays update brings a brand-new helper to your dock: Drones. You can now upgrade certain buildings (like the Cookhouse) with Drones. They automatically ferry items straight to them, which means less manual work in the early game, and more automation in the late game!
Whats New?
New 'Drone' upgrades - Add a Drone to supported buildings to auto-deliver its required items.

Craft & Trade: You can craft drones in Refineries, or buy them directly from traders if you want to skip the trouble!

Power Levels: Choose between Drone Tier I, II, III to match your needs.
Higher tier upgrades will give you more drones, useful for cookhouses which require multiple ingredients. Additionally, Tier II drones are 25% faster, and Tier III drones are 50% faster.

Hope you will like these new additions. As always, let me know what you think. If you think drones should be expanded to more buildings, or make the game too easy, let me know!
In other news, I hope you like turtles~
For those who have seen my avatar here or on Discord, which has never changed since I created my Steam account back in 2014, you'd know I love turtles. I recently got the chance to participate in the GMTK Game Jam.
I guess this was inevitable but I decided to make a quirky game about turtles!
I call it https://store.steampowered.com/app/3959050/Siegeturtle/"" style="color:#bb86fc;text-decoration:none;">Siegeturtle .
Despite its name, it's a chill idle incremental RPG where you recruit animal companions to slay sea beasts on your journey home. With some encouragement, I've decided to put it out on Steam next Friday (12th Sept)!

To celebrate, I added a new accessory in Havendock, (which is now my favourite accessory), so feel free hop in and check it out!

Whats Next?
I've already begun working on the next update, which was inspired by one of you guys who loved Vampires and Pizza. Here's a peek at the roadmap:
Autumn - Pizza. Vampires. Pizza Vampires? Vampire Pizza? Why not both?
Winter - A brand new island full of magic and mystery
And maybe a little something extra

YYZ
Full v1.2 changelog:
Add new items: Drone Tier I, II, III
[/*]Drones can now be sold by certain traders
[/*]Drones can now be crafted in Refineries
[/*]Remove guidebook saying SHIFT to build multiple decks
[/*]Remove 3rd equip slot
[/*]Fix seagulls sometimes getting stuck at high speeds due to XZ distance thresholds
[/*]Yellow potion icons improved
[/*]
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