Havendock is a cozy colony sim set in the heart of the ocean, where you’ll build a thriving town from the ground up. Welcome new settlers, manage resources, explore new lands, and live your best life. Lead your humble settlement into a high-tech society.
Create your own character. Collect resources from floating debris. Build facilities to become self-sufficient. Arrange your settlement the way you want and at your own pace.
Build farms to grow food and cook delicious meals. Raise and feed animals – make adorable new friends, some of them will help make your settlement work more efficiently!
Welcome new survivors – manage tasks and production to keep everyone happy and healthy. More settlers means more needs to be met, but don't worry. You'll teach your new pals how to work, and they'll help you automate the tasks you like less.
Master mad science – push past the limits of modern engineering and common sense. From basic devices like water distiller or coffee maker to robots that help you further automate your work, power plants, submarine, and even… a rocket.
Build boats and discover islands looming on the horizon. Jump into your submarine to explore the depths of the ocean, look for ores and oil, or build an underwater farm.
Hey all,
This is the final content update before 1.0 goes live on Apr 22 2025! (Refer to previous announcement on 1.0)
New Journal Entries

Havendock's storyline expands in the 1.0 update. This update makes the final preparations necessary to wrap it up. Since Early Access, the journal unlocks pieces of lore unlock as you explore the world. In this update, 11 new journal entries have been added - but the final 5 will only be revealed from a new island in the 1.0 update.
New Ranch research

Ranch now unlocks by a research. When it was unlocked from the beginning, it caused confusion as you could never use the eggs from ranching until much later when the incubator is unlocked. Thus, they are now put as a research behind the incubator.

New epic ending
Only on the experimental branch: When you reach the final stage of the game, you'll now be faced with two choices that shape your destiny. Each one leads to a different ending. A new ending and a new resource have been added to mark the final closure of your journey.
I would show an exciting picture here but it would be spoiler content.
This will be available on the default branch in 1.0.
Changelog
Content:- Add new Ranch research
- Add new journal entries
- Add new dialog for launching the air engine
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Improvements:
[list] - Characters panel now only shows fishermen while on fishing dock
- Rename Fairy Lights to Halloween Lanterns
- Remove Leaderboard button tooltips
- Houses now start with 1 sleeping spot, to sync with maximum population boost
- Prevent using unstuck while settler is working to prevent weird issues
Experimental branch:
- Add brand new game ending
- Rocket always costs 10 hydrogen to build
- Add 10 Hydrogen as repeatable reward for building Air Engine
- Air Engine costs greatly reduced
- Astronomy island now unlocks from Sail Boat instead of Dragon boat
Fixes:
Some issues related to NPC AI have been addressed, alongside other fixes.
- Fix spycam displaying wrong trait level on Fishing Village's recruitment panel
- Fix spycam showing wrong traits on fishing village boats
- Fix research branches to jetpack and watchtower showing unintentionally on default branch
- Fix tired settlers red notification tooltip not displaying
- Fix Setting panel glitches when loading new file
- Fix dialog wrong item displayed when giving Alf the blue chest
- Fix fat buildings not buildable on middle grids on cow island
- Fix research for Lily Pads incorrectly saying "Frog legs" instead of "Frog eggs"
- Fix havencat food variety texts swapped in hope breakdown UI, increase food variety 8 -> 16
- Fix issue where bartender never stops working at low stats
- Fix when interacting with a building player able to collect floating items
- Fix bot not going to charging station despite low power when working
- Fix error when deleting seagull from Seagulls panel, causing UI to not refresh
v0.77.1:
[list] - Fix characters showing up in wrong filters
- Fix sleep hover tooltip showing Homestead/Rock instead of 'House'
- Fix Fishing Village recruitment panel not closing with ESC
- Fix clicking on world settings background closing the entire panel
- Fix leaderboard icon inproportionately scaled
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