
MASTER ORBITAL MECHANICS
Spacecraft and planets obey real orbital mechanics. Perform delicate rendezvous and docking maneuvers, build stations in orbit, and fly interplanetary missions. But watch your delta-V — fuel is limited, and mass works against you.
BUILD FROM SCRAP
Build functional spacecraft from salvaged parts — pipes, tanks, sheet metal, repurposed electronics. Design it your way, as long as it gets you into orbit in one piece.
SCAVENGE TO SURVIVE
Space is full of loot... and stories. Scour derelicts and remote outposts for the provisions you need to survive. Every can of food, every drop of water, every piece of gear is hard-earned.
RUN A SPACE AGENCY
Your agency’s outposts and stations depend on you, and you depend on them. They need supplies, oxygen, and power, and they provide you with fuel, parts, and tradable goods. Bring your agency to prosperity by running missions, scavenging or trading.
SOLO OR TOGETHER
Be a lone space wolf or split roles with your pack. In outer space, survival odds are better when you stick together. When you're stranded on the dark side of a moon with dry tanks, even the toughest lone wolves wish they had someone watching their back.
Features
Realistic Spaceflight. A space simulation balanced between Newtonian physics and fun. Objects’ orbits are shaped by mass, velocity, and gravity. And more often than not, things explode on impact.
Unique Build Mechanics. Endless ways to build custom ships and bases — inside and out — using modular parts, just like a space-grade constructor.
Co-op or Single Player. Designed with multiplayer in mind, the game can be played on public or self-hosted servers, but also locally.
Persistent World. Players come and go, but the world lives on and keeps evolving. Spaceships and their crews continue flying along their trajectories, and bases operate autonomously — until the supplies run out.
Mod support. An open codebase with full support for modding parts, missions, and even core gameplay mechanics. From day one.
Heya, fellow pilots!
We finally defeated the last show-stopper bugs and rolled out the first alpha of Junkyard Space Agency on itch.io .
Why there? 'coz it's far from being what we envisioned for the game, but it's already a lot of fun to try out!
What's in the build:
The "Junkyard" - an asteroid, once used as a waste processing facility. That's your home and your space base.
[/*]Realistic spaceflight and orbital mechanics. You thought you knew how to pilot spaceships? Let's plug in real physics and try out again.
[/*]The "Venture". Your scrappy spaceship, built from what's salvaged and repurposed. Beer kegs? Those are your tanks. Cardboard? Good insulation for the hull. And those BBQ gas bottles are OK for storing pressurized helium.
[/*]IVA. Real pilots need to feel the machine. Pilot from inside a fully interactive cockpit. Switches, knobs, levers, buttons, you gotta learn them. No fancy HUDs and overlays - you read gauges and analog indicators.
[/*]Tutorial Mode. Realistic spaceflight ain't easy, but here's your certified pilot program. After completing the tutorial, your application to NASA astronaut corps gets much higher chances of success.
[/*]Multiplayer. Currently, only on self-hosted servers, but you already can rendezvous and dock with friends online!
[/*]
This is our first and very important milestone, and we're excited to hear back from you. The game has been in development for quite some time now, and there's a long-read about it in the announce post on our blog.
Minimum Setup
- Processor: Core 2 DuoMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Intel HD Graphics 4000 or other shader model 4.0
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