Plinbo offers a unique gaming experience that blends strategy and luck, where each run lets you choose different card and challenge combinations in a roguelike style.
Each turn:
Build your deck through strategic decisions.
Take risks by joining challenges.
Shape your experience with your choices.
Fight to reach the target money.
Endless Strategy and Innovation
With various card and challenge combinations, every run offers a new journey and a different strategic challenge.
Tarot cards that uniquely shape your experience.
High-risk, turn-based challenges.
Luck cards that instantly change your game.
Some cards keep you standing in the early game… others shine in the late stages. Some will always be by your side.
Find the best synergy with the right combinations.
Relaxing and Enjoyable Atmosphere
The clash of balls, the flying coins, and the activation of cards… Plinbo offers not only intelligence and strategy but also a visual feast.
Perfect physics-based ball movements.
Modern retro feel with CRT effect.
Satisfying visual and sound effects.
Show your luck and strategy… Prove yourself in the world of Plinbo!
Hey everyone!\n\nIm the solo developer of Plinbo, and first of all, thank you so much for playing the demo and for all the feedback, bug reports, and suggestions. The response has been incredibly helpful and motivating. The demo helped me understand what works, what needs polish, and where I can push the game further.\n\nToday, I want to talk about my plans for the full release and whats coming compared to the demo version.\n\n
Release Date
\n\nIm happy to finally announce that the full version of Plinbo: Roguelike Plinko will be released on:\n\n January 31st, 2026\n\nThe demo was just the foundation. The full game is where things really start to get wild.\n\nWhats Coming in the Full Game
\n\n A Lot More Cards\n- \n
- 20 new cards are being added (and 5 more are already on the way).\n
- These new cards are designed to combo with each other much more.\n
- They will enable much stronger and more interesting builds.\n
- Build variety and synergies are a big focus for the full release.\n
- \n
- 25 new challenges will be added.\n
- These will be less luck-based and more strategy-driven.\n
- Many of them will strongly affect how you build your run.\n
- \n
- 15 new special balls with new pin interactions and new card synergies.\n
- Some cheap and effective economy helper balls.\n
- Some balls focused on boosting core stats like money, tickets, value, and spawns.\n
- \n
- A brand new Pin Shop where you can apply small and cheap upgrades to your pins.\n
- These upgrades can give money, tickets, ball value, or spawn bonuses on hit.\n
- This lets you build powerful and cheap synergies directly on the board.\n
- \n
- 2 new boards with different layouts and gameplay dynamics.\n
- More variety in how runs feel and how builds behave.\n
- \n
- More rounds.\n
- Some options are restricted.\n
- Tougher starting economy.\n
- Some shop features unlock later than normal.\n
- Slightly higher difficulty curve overall.\n
- \n
- No round limit.\n
- Slightly easier early game.\n
- Easier ticket generation.\n
- Designed for chasing insane builds and breaking the game.\n
- \n
- Better visual feedback when you gain money from slots.\n
- More satisfying color changes, camera movements, and impact feedback.\n
- Overall better game feel and juice.\n
- \n
- Improved sound effects.\n
- Better audio feedback for hits, wins, and big moments.\n
- More satisfying moment-to-moment gameplay.\n
- \n
- Icon improvements.\n
- Ability to instantly end a round without waiting.\n
- More customizable settings.\n
- Free rerolls at the start.\n
- Easier ticket progression.\n
- Stronger balls overall.\n
- Holding to spawn balls.\n
- Balls are now persistent in your inventory.\n
- Fixes for shop click bugs when spending or gaining money.\n
- Smoother transitions between market and gameplay.\n
- Game speed options.\n
- \n
- Clearer tutorial flow.\n
- Better explanations of systems.\n
- Improved translations and text clarity.\n
Thank You
\n\nThe demo feedback is shaping the full game in a massive way. A lot of what you see above comes directly from community suggestions and playtesting observations.\n\nIm building Plinbo to be deeper, more chaotic, more strategic, and more satisfying than the demo ever could be.\n\nMore news soon, and as always, thank you for playing and supporting the game!\n\nhttps://store.steampowered.com/app/3948580/Plinbo/This Months Demo Updates
Audio & Feedback
Added new sound effects and UI sounds
[/*]General audio polish
[/*]Improved feedback for shop purchases
[/*]
UI & Popup Improvements
Enlarged card description popups
[/*]Enlarged money gain and effect popups for better clarity
[/*]
Gameplay Adjustments
Early game made slightly easier
[/*]Added hold to release faster ball mechanic
[/*]Minor balance tweaks
[/*]Several bug fixes
[/*]
Ball Shop
The Ball Shop is now fully active
[/*]Currently includes 12 unique buffed balls
[/*]
Languages & Performance
Added new languages
[/*]Optimization improvements
[/*]Additional polish across the board
[/*]
Finished but Not in the Demo Yet
These features are complete and ready, but not yet added to the demo. I may release them gradually:
20 new cards
[/*]Pin customization system
[/*]40 new challenges
[/*]2 new levels
[/*]2 new game modes
[/*]
Feel free to share what you want to see added first your feedback helps shape the next steps!
Whats New This Week
25 new challenges to diversify each run
18 new buff cards for deeper deck-building
20 customized buffed balls
Foundations of the Custom Ball Shop
Balancing + optimization improvements
[b]
Coming Soon
[/b]
Pin customization system
Two new levels
Two additional game modes for extra replayability
More updates on the way and your feedback keeps shaping the game.
Hey everyone!
A brand-new demo update is here bringing new mechanics, optimizations, and early foundations for future features!
Token to Ticket Conversion
At the end of each round, remaining tokens now automatically convert into tickets.
[/*]
This makes each round feel more rewarding and strategic!
Manual Ball Spawn
To speed up the gameplay, balls now spawn manually just click to release them!
[/*]
This gives you more control and keeps the action flowing.
Performance & Settings
Added FPS limit and stabilization settings for smoother performance across different systems.
[/*]
Balance & Challenges
Adjusted several buffs and cards for better overall balance.
[list]Popular cards now cost slightly more.
[/*]Weaker cards have been buffed.
[/*]
Added a new challenge that allows you to increase your deck limit!
[/*]Upcoming Feature: Ball Shop
The foundation for the Ball Shop system has been implemented.
[/*]
(Its not yet active in the demo stay tuned for future updates!)
Fixes & Optimizations
General bug fixes and performance improvements for a smoother experience.
[/*]
Thats all for this one a solid step forward in both gameplay feel and upcoming content.
Thank you all for playing and sharing your feedback!
A new demo update is live with major accessibility and visual improvements!
Mouse-Only Gameplay
You can now play the entire game using only your mouse!
[/*]
This makes the experience smoother and more accessible for everyone.
Visual & Feedback Updates
Pins now feature different visual effects based on their importance, making the screen feel more dynamic and alive.
[/*]Several UI and feedback improvements to make the experience more polished.
[/*]
Cards & Text
Fixed missing translations in some card effect descriptions.
[/*]Buffed a few underused cards to make them more viable.
[/*]Rewritten certain descriptions to be clearer and easier to understand.
[/*]
Its a lively update focused on polish and player comfort give it a try and let us know how it feels!
Hey everyone!
Weve just released a new demo update focused on accessibility, balance, and future improvements!
Chinese Language Support
The demo now supports Simplified Chinese, welcoming even more players to enjoy the game.
[/*]
Gameplay & Balance
Adjusted certain cards to make them more widely usable across different builds.
[/*]General balancing improvements and performance optimizations.
[/*]
Whats Next
Were currently working on two exciting new features:
Ball customization, so you can personalize your play style even more.
[/*]A mouse-only control mode for smoother and simpler gameplay!
[/*]
Thats all for now thank you for playing and sharing your feedback!
Your support truly helps us shape the future of the game.

Hey everyone!
Weve just released a major visual update for the demo and its a cute one!
New Hand-Drawn Card Designs
All cards have been completely redesigned with brand-new, hand-drawn visuals.
[/*]The new art brings a warmer and more charming feel to the game.
[/*]
Balance & Polish
Several cards have been adjusted for better balance.
[/*]General optimizations and UI/design improvements for a smoother experience.
[/*]
Its one of our favorite updates so far we hope youll enjoy the new look and feel of the cards!
Try it out and let us know what you think!
Weve released a small demo update focusing on accessibility and polish.
Japanese Language Support
The demo now includes Japanese language support, making it easier for Japanese-speaking players to enjoy the game.
[/*]
Optimizations & Fixes
General performance improvements.
[/*]Minor bug fixes for a smoother experience.
[/*]
Even though its a light update, it should make the demo more polished and accessible.
Thanks for playing and supporting the demo!
Hey everyone!
Weve just rolled out a new demo update focused on accessibility and polish!
New Languages
The demo is now available in:
Turkish, French, Spanish, German, Italian, Portuguese, and Russian!
Were excited to make the game more accessible for players around the world.
Work in Progress
Were currently working on Chinese, Japanese, and Korean translations theyll be coming in a future update!
If you notice any translation issues or missing lines, please let us know your feedback helps us improve!
Balance & Polish
Small balancing updates for a smoother experience.
[/*]General bug fixes and minor visual improvements.
[/*]
Thank you for playing and supporting the demo!
Hello everyone!
Weve just released another demo update with new features and quality-of-life improvements:
Gameplay
You can now sell cards! This gives you more freedom to experiment with your builds and pursue stronger strategies.
[/*]Minor balance adjustments made to several cards.
[/*]
UI & UX Improvements
Added new popups for both purchases and card selling to give clearer feedback.
[/*]
Thats all for this update short but powerful!
We hope you enjoy testing out new builds with the card selling system. As always, your feedback is super valuable
Hello everyone!
Weve just rolled out a new demo update focused on making the game more fun, accessible, and polished. Heres whats new:
Gameplay & Cards
Removed underused and weak cards.
[/*]Added new buff cards designed to be more exciting and impactful.
[/*]Adjusted balance for both buffs and challenges.
[/*]
UI & UX Improvements
Tutorial now comes with optional always-visible explanation popups for better clarity.
[/*]Added clearer visual feedback in the shop when you dont have enough money.
[/*]Introduced buff-specific popups and improved animations for existing ones.
[/*]General UI interactions (clicks, popups, transitions) now feel smoother.
[/*]Overall UI is now more user-friendly.
[/*]
Effects & Polish
Improved animations and visual effects.
[/*]Various bug fixes for a cleaner experience.
[/*]
Thanks a lot for trying out the demo and sharing your feedback it really helps us shape the game!
Give this update a try and let us know what you think.
Minimum Setup
- OS: Ubuntu 12.04. SteamOS (Proton-8 Recommended)
- Processor: 1.7 GHz ProcessorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 1 GB available space
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