Select a flagship and embark on a journey across a universe on the brink of annihilation. Construct a deck of ships and science, obtain powerful artifacts to enhance your strategy, and make tough choices for the good of the galaxy. Warp across sectors, battle hostile factions, and face impossible odds as the universe itself collapses around you.
In Ace of Space you take the roll of Flagship Commander on a desperate mission to save the galaxy from an all-consuming cosmic entity. With each sector you enter, you’ll encounter distinct factions, from the ruthless Sovereign Imperium to the elusive Venom Syndicate and the nature-bound Verdant Dominion. The stakes are high, and every choice you make could be your last.
But there’s more than just war—time and space are unraveling, and an ancient, unstoppable force is at the heart of it all. Will you attain the strength and synergies needed to stop the Oblivion Nexus, or will you and your crew be lost to the void?
Features:
Fight: Play cards to construct units, deal damage, and apply status affects to turn the tide of battle against enemies from across the galaxy. Adapt to each faction’s unique strengths and weaknesses. Watch as your units fight valiantly at your command.
Evolve: Assemble a cohesive deck. Acquire artifacts that enhance your synergy. Develop a strategy strong enough to conquer the Final Boss.
Explore: Each sector is controlled by a distinct faction with their own agendas, strengths, and hostilities. Fight, trade, or forge alliances with the Ironclad Cartel, Stormfront Collective, and more.
Unlock: Progress unlocks artifacts that strengthen future runs. Defeating a boss grants access to that faction’s starter deck. Each discovered card is added to the compendium.
140+ Units
110+ Artifacts
230+ Cards
9 different Factions to encounter and play as
50+ unique Events
The universe is crumbling, and only you stand between survival and total annihilation. Are you ready to face what comes next?
Achievements
- NEW ACHIEVEMENT Waiting game: Survive in a battle for 20 turns
- NEW ACHIEVEMENT Untouchable: Win a run without ever losing an HP stack
- NEW ACHIEVEMENT Galactic Mastery: Win a run with each faction
- NEW ACHIEVEMENT Secret: ???
- fixed a bug where the TOO FAST achivement wasn\'t implimented
- removed achievement about winning on first turn (this existed before the battle overhaul)
Features
- added new sound effects for oscillate, empower, cryodome, and obtain card
- lerp the camera to the player\'s flagship on death
Bugfixes
- fixed a bug where the player\'s flagship was invisible if they self destruct during an event
- fixed a bug where the lightning storm achievement would trigger with the player using a card
- made strikeforce properly have burn
- fixed a bug preventing repairing in shop
- fixed a bug showing locked artifacts as rewards
- fixed a bug where escape didn\'t work in certain menus
- fixed a bug where the random done and random egg effects were swapped
### 1.0.4
- NEW CARD Hardwood
- NEW CARD Fixed Beam
- NEW CARD Glatriarch
Bugfixes
- fixed Shield Canisters so it properly gives the player\'s flagship shields
Tweaks
- made Strikeforce have burn and F-wing not have burn.
- made eggs junk
- fixed a card face that wasn\'t set
- made Shield Charge not give your flagship shield generator because that was too strong. Instead its given to a random ally.
- allowed rare/expensive cards to be in the menu battle if their card is unlocked in the compendium
fixed a bug where a reward button gave 150 artifacts and crashed the game
[/*]fixed 2 bugs where pressing escape while editing deck softlocked game
[/*]fixed a bug that made main menu music restart when exiting compendium
[/*]fixed a bug where tooltips were duplicated every round
[/*]fixed a bug where shield canisters was using the wrong function
[/*]fixed a bug where units did not retarget after their target was hacked
[/*]fixed an infinite loop in the artifact reward logic that would crash the game if no valid artifacts were found
[/*]improved predictive aiming algorithm
[/*]
If you find more bugs, let me know!
Wow, it\'s been a heroic journey of game development from the inception of this project on August 9, 2024 to today. After roughly 4 months of architecting, 5 months of adding content, 3 months of hibernation, and 6 months of playtesting, bugfixing, and polish, its FINALLY HERE.
Introducing Ace of Space - my love letter to legendary titles FTL and Slay the Spire. By taking ingredients from both and sprinkling Mechabellum-style auto battling on top, I\'ve created something I believe is truly special.
I made this game for one single reason: because I thought it would be fun! And that fun is what kept me going throughout it\'s entire development. In that regard, I already feel successful - and the game hasnt even released yet.
Huge thanks to everyone who stuck around during development and gave me relentless feedback. I couldn\'t have done it without you.
Now get ready to save the galaxy because...
Ace of Space will release January 2nd!
Minimum Setup
- OS: Ubuntu 16.04 LTS or similar
- Processor: Intel Core 2 Duo 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 compatible. integrated graphics (Intel HD 3000 or similar)
- Storage: 100 MB available space
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