Nebula Cleanup Crew is a short, roguelike bullet-hell game where you rescue your crew members by defeating waves of enemies leading up to bosses. Once a crew member is rescued you can play as them! The average session will last 3-10 minutes.
HOT AND COLD WARFARE
Each weapon alters your ship's core temperature as you pave the way to a crew member needing rescue. Superheat or Superchill your ship to use powerful special attacks!
FREEZE your enemies, then hit them with SCORCH damage to cause a FLARE blast outward from the enemy. Or, OVERHEAT them and then hit with FROSTBITE damage to create damaging ICE SHRAPNEL and more!
RESCUE THE CREW
Defeat Nebula Bosses to rescue and unlock your crew members as playable ships!
CUSTOMIZE YOUR WEAPONRY
Change what happens when in SuperTemp Zones! For example, COLD bullets can double in size when fired while you're in a SuperChill Zone!
Also upgrade fundamental stats like ammo usage, weapon effects, and your COLD and HOT abilities. Unlock all the options for over 50 total upgrades!
WHAT TO EXPECT
50+ hand-crafted maps full of enemies to defeat, including 2 bosses. Each run features different maps and each map has a touch of procedural generation to keep things fresh!
Designed to be short. Each session will last between 3 and 10 minutes.
4 original music tracks!
Stagger enemies with your hot and cold arsenal! Over 50 upgrades for your weaponry, ship stats and abilities - many of them unlocked after completing various challenges.
Single-player, fully offline close-quarters action gameplay: no internet required.
No microtransactions
ABOUT THE DEVELOPER
Just a father and son making a game in our off-hours. We’re having a blast designing, coding, and drawing it — and we hope you have a blast playing it!

Hey Crew!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45540434/625f16adbc8e32ea415836353713d45a7f9c20db.png\"][/img]
v1.0.21 has bug fixes and a requested feature - more opportunities for health!
[h4]More Health[/h4]The health shopkeeper can now appear at the end of Sectors based on a whole bunch of criteria like:
your current health
[/*]your current wealth
[/*]your weapon accuracy in the last Sector
[/*]how close you are to the Sector boss
[/*]and more!
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45540434/e006f452bc07e5df4042a225ab480cb0d2889602.gif\"][/img]
Health Shopkeeper steamthis
Health cost increases the more you buy it with your credits during a session!
[h4]Bug Fixes[/h4]Ammo shop title updated so it\'s less confusing
[/*]Lazer Razor buffs
[list]Damage per laser increased
[/*]Rotation speed increased
[/*]Default laser length increased
[/*]
First Ability upgrade taken in certain scenarios can throw an error and cause instability in future ability usage for the session
[/*]Lighting on \'Junker\' map needed spiffing up
[/*]Cheers!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45540434/83963f3d22206822ad99b1b16f462e2dea584f4b.gif\"][/img]
Minimum Setup
- OS: Ubuntu 20.04 LTS. SteamOS 3.0+Memory: 1 GB RAMGraphics: 512 MB VRAMStorage: 300 MB available space
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 20.04 LTS. SteamOS 3.0+Memory: 1 GB RAMGraphics: 512 MB VRAMStorage: 300 MB available space
- Graphics: 512 MB VRAM
- Storage: 300 MB available space
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