Nebula Cleanup Crew is a short, roguelike bullet-hell game where you rescue your crew members by defeating waves of enemies leading up to bosses. Once a crew member is rescued you can play as them! The average session will last 3-10 minutes.
HOT AND COLD WARFARE
Each weapon alters your ship's core temperature as you pave the way to a crew member needing rescue. Superheat or Superchill your ship to use powerful special attacks!
FREEZE your enemies, then hit them with SCORCH damage to cause a FLARE blast outward from the enemy. Or, OVERHEAT them and then hit with FROSTBITE damage to create damaging ICE SHRAPNEL and more!
RESCUE THE CREW
Defeat Nebula Bosses to rescue and unlock your crew members as playable ships!
CUSTOMIZE YOUR WEAPONRY
Change what happens when in SuperTemp Zones! For example, COLD bullets can double in size when fired while you're in a SuperChill Zone!
Also upgrade fundamental stats like ammo usage, weapon effects, and your COLD and HOT abilities. Unlock all the options for over 50 total upgrades!
WHAT TO EXPECT
50+ hand-crafted maps full of enemies to defeat, including 2 bosses. Each run features different maps and each map has a touch of procedural generation to keep things fresh!
Designed to be short. Each session will last between 3 and 10 minutes.
4 original music tracks!
Stagger enemies with your hot and cold arsenal! Over 50 upgrades for your weaponry, ship stats and abilities - many of them unlocked after completing various challenges.
Single-player, fully offline close-quarters action gameplay: no internet required.
No microtransactions
ABOUT THE DEVELOPER
Just a father and son making a game in our off-hours. We’re having a blast designing, coding, and drawing it — and we hope you have a blast playing it!

Hi everyone!
Planned Demo Release Date - Updated 8/28/25
Update: To add some more polish and balancing we're going to push our demo out just a bit. We're aiming for September! Thanks!
Old: We're aiming to release our demo August 29, 2025 and are super excited to get feedback! The Steam page will be up soon.
Sector VFX
We've added new themes for Sectors depending on whether or not they're hot or cold:
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[/carousel]New Trailer Soon(TM)
Along with our demo a new gameplay trailer will be uploaded!
Bug Fixes and Improvements
Controller D-pad menu navigation in menus now supported
[/*]Hot, cold, and neutral themed maps environments now better match their zone type.
[/*]Steam Cloud save support enabled
[/*]Shimmer fx on certain level-up choices thermal level-up choices are now more obvious.
[/*]UI scaling overhaul menus, HUD, and tooltips now scale properly at various resolutions
[/*]Cleaner tooltips smaller, delayed, and less intrusive
[/*]Boss fight UI updates smaller warnings, better health bars, and bosses can now be frozen/overheated more easily.
[/*]Pacing tweaks faster early leveling and shorter enemy stagger times
[/*]Controller stability PS4/PS5 controllers now connect via Bluetooth without switching input modes mid-game.
[/*]Enemy movement mosquitos no longer jitter, and magnetic fields no longer yank wall-clinging enemies off surfaces.
[/*]Repulser blast knockback now behaves as expected.
[/*]Shops tightened up collision boxes with purchasable items.
[/*]Foggy maps now actually have fog machines for better atmosphere.
[/*]
One Year of Progress
We recently uploaded a video showing the progress on our game over the last year:
Cheers!

Minimum Setup
- OS: Ubuntu 20.04 LTS. SteamOS 3.0+Memory: 1 GB RAMGraphics: 512 MB VRAMStorage: 300 MB available space
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 20.04 LTS. SteamOS 3.0+Memory: 1 GB RAMGraphics: 512 MB VRAMStorage: 300 MB available space
- Graphics: 512 MB VRAM
- Storage: 300 MB available space
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