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Play as Hidalgo, the last free Bladewing, on a challenging, retro inspired quest to save your corrupted friends and take down the twisted Crow Sorcerer, Omega Wing.

The world of Judanest is unraveling, poisoned by Meza, and broken by betrayal. You awaken after two years, bound to an eternal tree and armed with a demonic, talking blade that may be your only ally.

Features:

  • Retro-Inspired Platforming and Precision Gameplay!

  • Defeat hordes of deadly Tengu in fast-paced, skill-driven combat.

  • Die, retry, grow stronger, and overcome impossible odds.

  • Voice-acted cast and charming performances.

  • Absorb Meza souls to unlock powerful upgrades.

  • Wield the Yutameta scythe and strike from afar.

  • Choose your weapon – Hammer, Blade, or Whip? Your choice.

  • Fully animated opening cutscene sets the tone.

  • Transform into the Void Crow and demolish the Tengu.

  • Explore a vibrant world full of color and personality.

  • Take flight and glide through expansive sections.

  • Collect elemental powers – Flame, Lightning, and Poison!

  • A hybrid soundtrack mixing synthwave and JRPG influences!

  • Hand-drawn pixel art with expressive animation.

  • Classic approach to video game storytelling and gameplay, and an honest attempt at trying to answer the question of "what if roguelites existed in 1991 for the Sega Dreamcast?"

  • Intense, precise, and rewarding platforming. Combine a variety of dashes, jumps, and sprints to reach your goal.

  • Channel the power of the Mezameta Blade to seize corrupted souls from Tengu in the heat of combat.

  • Smash Tengu with a devastating hammer, unleash massive damage with a brutal greatsword.

  • Strike from a distance with a 'Vania-inspired whip, or hurl a deadly sickle for devastating ranged attacks.

With a streamlined, yet minimal loop and persistent progression, every death brings you closer to victory. Fall in battle, and the phoenix at the Twilight Perch will revive you as a stronger Bladewing, and more prepared for what’s next.

One level might have you scouring ruins for keys, another navigating vast buildings while dodging patrolling enemies, and others will launch you into the open skies of Judanest for zen-like traversal.

Every zone brings something new, and every challenge pulls you deeper into the heart of Judanest.

Take up arms against the evil Crow sorcerer who brainwashed your troupe.

You must save them all.

Atomic Owl
Monster TheaterDeveloper
Eastasiasoft LimitedPublisher
2025-07-31Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Atomic Owl comes out July 15th, 2025

I didnt have a grand blueprint when I started making Atomic Owl.

I thought, "Its a platformer. How hard could it be? Maybe a year of work?"

Oh, how wrong I was.

"Okay, but I want Samurai and Ninja Bird warriors. Let's make THAT happen."

And...we did!

The journey to this point has been anything but straightforward. When I began, my game development experience was minimal. Id interned as a playtester at Gearbox for Borderlands 3 and spent a year as a producer at PeopleFun, a Dallas-based mobile game studio. There, I led teams building word gamesnot the same as crafting a side-scrolling platformer.

But I had a vision. I wanted to create something that prayed at the church of Katana Zero.

At the time, I didnt know how to code, animate, design UX, or make pixel art, but I did have my North Star. I felt, and still feel, that indie games were missing that nostalgic Saturday morning cartoon vibe. Think Sewer Shark, Gargoyles, or Ronin Warriors. I wanted to capture that magic. Games like Shovel Knight and Katana Zero, which channeled the spirit of Mega Man X, were my inspirationsand I wanted to add to that pantheon.

Atomic Owl was born.

The development process wasnt perfect. I skipped prototyping entirely, assembling the games muscle, sinew, and string cheese before its skeleton. My team and I had to work backward, but here we are today, with a game on the verge of completion.

Were aiming to go gold by June, tighten a few screws, and press that mythical "Launch" button. So far, the public has seen only 1520% of whats in store. Weve hidden narrative twists, gameplay innovations, and new characters and enemies that we cant wait to reveal.

To OTK, thank you for letting us unveil our release date at the Winter Games Expo. To everyone who supported our Kickstarter earlier this year: thank you. To our amazing Monster Theater Discord community for spreading joy, memes, and feedback: thank you. And to the Monster Theater team: your work has made this milestone possible.

I cant wait for you all to experience Atomic Owl next summer.

With gratitude,
Eldar,
Your friend in Bladewing City

[ 2024-12-05 14:41:01 CET ] [Original Post]
GAMEBILLET

[ 6478 ]

16.39$ (18%)
11.84$ (21%)
13.04$ (78%)
16.57$ (17%)
2.97$ (85%)
1.86$ (88%)
15.14$ (24%)
15.11$ (24%)
2.29$ (85%)
2.91$ (88%)
26.65$ (11%)
40.26$ (19%)
16.96$ (15%)
4.95$ (17%)
12.59$ (16%)
7.44$ (17%)
49.77$ (17%)
16.57$ (17%)
20.72$ (17%)
9.33$ (38%)
25.19$ (16%)
8.39$ (16%)
8.39$ (16%)
6.61$ (17%)
24.87$ (17%)
17.75$ (11%)
16.57$ (17%)
17.75$ (11%)
8.28$ (17%)
8.27$ (17%)
GAMERSGATE

[ 1037 ]

1.0$ (80%)
1.57$ (47%)
1.13$ (96%)
6.25$ (75%)
0.37$ (63%)
6.0$ (80%)
2.7$ (86%)
12.0$ (70%)
13.49$ (46%)
1.28$ (91%)
2.25$ (89%)
30.0$ (50%)
0.89$ (55%)
1.5$ (70%)
6.0$ (70%)
3.32$ (74%)
4.5$ (85%)
17.99$ (40%)
0.52$ (83%)
1.13$ (62%)
0.63$ (36%)
4.0$ (90%)
19.49$ (35%)
3.13$ (83%)
8.39$ (44%)
5.39$ (55%)
9.89$ (51%)
5.0$ (75%)
1.5$ (70%)
2.18$ (78%)
MacGamestore

[ 4146 ]

7.48$ (75%)
1.10$ (93%)
4.98$ (75%)
1.49$ (85%)
4.99$ (83%)
8.99$ (55%)
9.99$ (75%)
1.19$ (88%)
1.19$ (76%)
9.49$ (5%)
67.19$ (16%)
1.19$ (76%)
18.99$ (24%)
4.99$ (83%)
2.98$ (80%)
4.99$ (88%)
3.99$ (73%)
1.99$ (90%)
0.99$ (93%)
1.19$ (70%)
1.24$ (75%)
1.39$ (91%)
1.19$ (94%)
23.89$ (20%)
1.29$ (84%)
38.99$ (13%)
4.99$ (83%)
1.19$ (88%)
4.49$ (70%)
1.39$ (90%)

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