Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Watch the videos to learn more about our design experiments in this game!
Key Features
- Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
- Taser robots and machine gun turrets with physically-based damage models
- Ballistic modeling of ricochets and bullet drop
- 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
- Become literate in how guns actually operate
Update! Keybindings and Resolution Settings Are Back!
We've update Receiver to get some long-requested features back since they were originally disabled with the Unity engine upgrade.
- Switched to the new Unity Input system, with it comes the ability to more easily rebind inputs, which there's now a menu for
- Added quality and resolution settings to the in-game menu
- Made improvements that should positively effect performance for longer runs
- Fixed the full auto mode on the Glock is now functional again
- Updated the Unity Engine to version 2019.4.15f1
[ 2021-01-09 15:26:34 CET ] [Original Post]
GAMEBILLET
[ 6532 ]
GAMERSGATE
[ 2886 ]
MacGamestore
[ 4866 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB