CiniCross is a mix between Roguelike and the puzzle game called Nonogram or Griddlers. It takes place in a retro dark fantasy universe.
The demo is available, try the game now!
Increasing difficulty
Deeper you go into the dungeon, the more complex the puzzles get, but the rewards are also greater. You'll be able to solve lots of puzzles with several grid sizes, which are procedurally generated and have a single solution.
Use the power of artifacts and items
During your perilous journey, you will collect numerous artifacts and items with various powers that will change the way you play throughout your run. Automatically fill columns, increase your rewards, slow down time, and more. Combine their effects for devastating results.
Face all the bosses as you traverse procedurally generated dungeons
Each floor has several paths, all of which lead to the floor boss. You must defeat him to progress. Each boss has his own power, forcing you to adapt your playing style and approach to nonograms. You will also find all kinds of places to help you in your exploration, such as shops, campfires, etc.
Perish and retry

Every mistake, every second wasted, and much more will cost you dearly. That's why you will surely perish many times in this dungeon filled with dangers. Start again, collect new treasures, and try your chance once more. You will need to manage your time carefully.
Hello,
Thank you for all the feedback you keep sending - its extremely helpful for development. I continue to read and take it into account.
Its now been one week since the Steam Next Fest ended. It was a fantastic event for CiniCross, so I wanted to thank you all for your support.
Ill keep posting updates when they become significant enough.
Here is the content of the latest update:
[hr][/hr]NEW CONTENT
A Standalone Linux version is now available.
[/*]
This fixes the mouse drag issue.2 new items:
[/*]
New type: Placeable items on the puzzle grid
Skeleton Bombs
Cross SlingshotSome artifacts now have a cooldown time before they can be used again.
[/*]
BALANCE / ADJUSTMENTS
Adjustments to the following artifacts:
[/*]
Crystal Orb
Hu-Gauntlet
Crystal Spear
Fire WandOther changes:
[/*]
Vertical artifact counters have been redesigned (better readability, X/Max).
The highest unlocked difficulty is now automatically selected by default.
Artifacts offered as rewards are now grayed out when they reach max level.
The game now continues running when the window is not active.
The auto-cross of the Cross Sword is now faster and more responsive.
Reduced the variety of artifacts offered as rewards.
BUG FIXES
Fixed an issue preventing class unlocks when another class was already max level.
[/*]Fixed a bug allowing two bosses to be launched simultaneously.
[/*]Its no longer possible to fill a grid that is disappearing.
[/*]Fixed vertical artifact counters staying with the wrong rarity color.
[/*]Fixed a bug allowing payment for unusable consumables in the shop.
[/*]Fixed incorrect display of artifact copy counts in the class selection screen.
[/*]Fixed a bug allowing tutorial dialogue sounds to be spammed.
[/*]Items are now properly displayed above the rest of the UI.
[/*]Fixed a bug allowing negative gold values.
[/*]
[ 5918 ]
[ 1468 ]
[ 4782 ]
















