TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 War Thunder 

 

Developer

 Gaijin Entertainment 

 

Publisher

 Gaijin Entertainment 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Co-op 

Release

 2013-08-15 

 

Steam

 € £ $ / % 

 

News

 2179 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 62636 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/236390 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2464  

Average playtime (last 2 weeks)

 329 

Median playtime (forever)

 243 

Median playtime (last 2 weeks)

 288 

Public Linux depots

 War Thunder Linux [48.49 M] 


 War Thunder Content [32.31 G] 


 War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] 


 War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] 


 War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] 


DLC

 War Thunder - Plagis' Spitfire LF Mk. IX 


 War Thunder - T29 Pack 


 War Thunder - Guards T-34 Pack 


 War Thunder - Ray Wetmore`s P-51D-10 Pack 


 War Thunder - Black Prince Pack 


 War Thunder - T-34-85E, 1945 Pack 


 War Thunder - M18 Black Cat Pack 


 War Thunder - Sergei Dolgushin's La-7 Pack 


 War Thunder - US Beginner's Pack 


 War Thunder - USSR Beginner's Pack 


 War Thunder - German Beginner's Pack 


 War Thunder - Huey Hog Pack 


 War Thunder - Haida Pack 


 War Thunder - British Beginner's Pack 


 War Thunder - Japanese Beginner's Pack 


 War Thunder - XM-1 General Motors Pack 


 War Thunder - Apache Pack 


 War Thunder - Leopard Pack 


 War Thunder - T-55AM-1 Pack 


 War Thunder - USA Pacific Campaign 


 War Thunder - Japanese Pacific Campaign 


 War Thunder - Italian Starter Pack 


 War Thunder - Japanese Starter Pack 


 War Thunder - British Starter Pack 


 War Thunder - USA Pacific Campaign (YP-38) 


 War Thunder - French Starter Pack 


 War Thunder - Black Friday 2022 Pack 


 War Thunder - T-72AV (TURMS-T) Pack 


 War Thunder - Black Shark Pack 


 War Thunder - German Fiat G.91 R/4 Pack 


 War Thunder - Reaper Pack 


 War Thunder - Rooikat 105 pack 


 War Thunder - Swedish Starter Pack 


 War Thunder - F-5C Pack 


 War Thunder - Su-7BMK Pack 


 War Thunder - MiG-21 SPS-K Pack 




LINUX STREAMERS (65)
DK__PlaysEnglish Bobgamingonlinuxzal_i_unsub
maleczek69gutterdrumsseiferfyuomegadragonstar
crimnervulusic3finitytruckingonlinuxnaskingar
klitztuchdarkmavrikangrybeanielordgault
lancard74canadianbluebeerlinuxgameexperiencezoommair
thestradussirsamsaim0nt3sh0tsittingduck01
pegialgreydmiyusherramantchrisvdop
seaberneticimh8redexeryankm48fre_sa
pixtolerowtskipptekktvsbllinuxpredator
pirolisiengelchen_deleozebulvonschlesien
mikitvmaxAlcy390ReallyX1gray_gold
itzarthropodstinkass97shamanincapwhippedllama
garudaosfee_modelbuildingfarmerboyjonchiefgyk3d
karnagerageelrenaacuajoredstonelp2roblexxblog
mallard_6771elbram_tsoldarkfeather0664lordxnykon
przeqpicielbobcynicalsania_skliarxunil_fr
diogenesofmiami




Answering your questions about aircraft SB



Greetings to all fans of Aircraft SB. As a result of the major changes in the economy and various mechanics in aircraft SB, you have asked many questions and made many suggestions. We want to answer them as well as share with you plans for the further development of this game mode.

Let us start with a key explanation of the principles of economy in War Thunder.

Even under the condition of dividing the economy into different modes, it conceptually remains a common factor - average earnings and expenses per unit time in the vehicle of the same economy level are approximately the same in all game modes and for all types of vehicles. All economy changes that were made in the game are aimed at maintaining these fundamental principles of balance.

It is especially aircraft SB that until recently was sharply out of line with the overall mode statistics. The reason for this contrary to popular belief wasnt only abusers who used the ability to create rooms for unjust enrichment but also the overall economy balance of aircraft SB. This was the reason for the change and updates that came out recently.

Why am I earning so little in the top vehicle even when getting good results?
Because the game in vehicles of rank IV and above doesn't provide a high return on investment in the economy. And it is valid for all game modes. Higher rank vehicles have a higher expected level of reward per unit of time but at the same time they have higher expenses - with repair. ammo and crew. The guaranteed positive average balance of income and expenses is applied to vehicles below rank IV as well as premium vehicles (as intended for increased earnings). Reward multipliers (for regular game modes) and maximum reward for useful actions (for aircraft SB) of high ranked vehicles are higher than those of medium and low ranked vehicles but the risk and cost of maintaining such vehicles is significantly higher.

Cancel the fly out deposit and charge only for repairs.
In terms of economy balance, there will be no difference. If we remove the fee for the fly out, the cost for repairs will grow accordingly by 2+ times (in proportion to the ratio of fly outs to deaths) to match the described balance of economy in economy ranks for all game modes.

For example in the old economy model, the correct price for respawn in Phantoms was 500-700k SL; if we replace the fee to repair one in the new system, then for the top vehicles, the cost will be about 100-200k. In our opinion a system with less but more frequent spending is more correct than a system with infrequent spending at a substantially larger amount of SL. Judging by your feedback - you are on the same page, as no one likes to pay the high cost of repair of the best vehicles in RB or naval battles. But these are the disadvantages of other game modes and vehicle types which at the moment dont have a good solution.

Will a player be paid for damaging enemy vehicles?
Yes, critical damage counts as of the reward for shooting the enemy down. And assisted destruction will be counted as .

The reward in points for destroying the enemy and for some other actions doesnt match the difficulty of battle in aircraft SB.
And in some cases it is like this. The reward in points for destroying an aircraft carrier will be lower that the reward for destroying the enemy base for example, even though the aircraft carrier is a more difficult target - it moves, maneuvers, is well protected by air defense and can even withstand a full bomb load of an aircraft.

The current scoring system is the same for all game modes and vehicle types and requires tweaking for aircraft SB. The changes will affect rewards for different actions, including destroying the enemy (controlled by real players).

You do not block/ban abusers.
We do! On a weekly basis, game masters punish several people for exploiting boost accounts in such treaty game sessions. We continue to block violators for using game exploits and similar actions that violate the eula. Just a few recent examples of these players: example1, example2, example3.

We are very grateful to all the players who personally report to us regarding such abusers.

What will be happening in the game mode next?
We will continue to refine some of the mechanics.

We have received several suggestions from you, some of which are really quite applicable - such as the need to revise the rewards in points for some actions for the Enduring Confrontation game sessions, which are fairer for the complexity of battle in SB game mode. Some of the other suggestions are very close or even coincide with our plans . for example to limit the lower BR value in game sessions and to make other changes directed against the abuse of the game mode mechanic.

We are already working on the aircraft SB game mode as you can see from the changelog in the game. So, for example in the latest updates respawn scores were disabled and the timer has been removed before the respawn on the vehicles of the non-initial game sessions BR after the loss of an aircraft, as well as a bug due to which the reward for useful actions wasnt counted has been fixed.

We will take into account your other comments on the mechanics that you leave in the comments. All of them will be considered.


[ 2021-08-02 16:29:05 CET ] [ Original post ]