Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
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Hello everyone and welcome to another development diary for Europa Universalis IV. Today well be talking a little bit about how colonial nations are evolving with Leviathan.
When a colony nation is formed you can pick what kind of colony this will be. This type of colony can then be upgraded for a cost for the overlord and a change of liberty desire for the subject. You can always change a colony to become another type of colony, but that will increase their liberty desire.
Crown Colony
This type of colony is for areas you want to have most control over, where liberty desire should be lowest.
- global_autonomy = -0.05
- recover_army_morale_speed = 0.02
- embracement_cost = -0.1
- governing_capacity = 100
- global_autonomy = -0.05
- global_colonial_growth = 10
+5 Land Forcelimit for Overlord & -5 Land Forcelimit for Subject
[u]Enlarge the Gold Fleet[/u] (+10 Liberty Desire)
+20% Treasure Fleet Income for overlord
[u]Increase Religious Control[/u] (+10 Liberty Desire)
+1% Missionary Strength & -1 Heathen Tolerance for Subject
[u]Increase Integration[/u] (-10 Liberty Desire)
-10 Liberty Desire for Subject & TBD for Overlord
Private Enterprise
This is the colony type you want to have when you want to maximize profits, where you want the colony to providea strong navy and control trade.
- global_ship_trade_power = 0.2
- embracement_cost = -0.1
- merchants = 1
- production_efficiency = 0.05
- global_ship_trade_power = 0.2
- global_trade_goods_size_modifier = 0.2
- naval_tradition_from_trade = 0.1
- ship_power_propagation = 0.1
- 5% less Tariffs for Overlord
+2% Trade Power for Overlord, and -10% Trade Power for Subject
[u]Encourage Cash Crops[/u] (+10 Liberty Desire)
Increases likelihood of cash-crop goods to appear for subjects new colonies.
[u]Increase Navies from Colony[/u] (+10 Liberty Desire)
+5 Naval Forcelimit for Overlord & -5 Naval Forcelimit for Subject
[u]Increase the Gold Tax[/u] (+10 Liberty Desire)
Effects TBD
Self-Governing Colony
This is the colony type that will expand and develop fastest, but they will have the highest liberty desire, and the perks you can give them are not beneficial directly to you.
- global_ship_trade_power = 0.2
- embracement_cost = -0.1
- merchants = 1
- production_efficiency = 0.05
- colonists = 1
- development_cost = -0.15
- liberty_desire = 25
- 10% less Tariffs for Overlord
+5% more trade power for subject.
[u]Allow Autonomous Taxing[/u] (-5 Liberty Desire)
+5% more tax for subject
[u]Allow Autonomous Militias[/u] (-5 Liberty Desire)
+5% more manpower for subject
[u]Allow Autonomous Navy[/u] (-5 Liberty Desire)
+10% more Sailors for Subject
There are also different events happening depending on which colonial type your colony is.

We are not just adding new features and polishing them, for 1.31 there is also currently over 500 different older bugs that has been fixed so far, and we have been busy tweaking and improving the interface as well.
Some of the UI improvements include.
- Alert for Inactive Merchants
- Alert for when one of your coasts are being invaded by an army.
- When you view rebels in the stability view, the locations will revolt risk for that rebel will highlight on then map.
Now we are taking a small hiatus from development diaries, until we are back to talk about diplomacy by the end of March.
Minimum Setup
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
Recommended Setup
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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