Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
Click here to read the latest Dev Diary by Neondt
Good morning! Weve talked about Imperial Incidents in previous dev diaries, and since then the design and UI has been refined quite a lot. Today Ill be revealing two more Imperial Incidents as well as changes to the Great Peasants War.
Decline of the Hanseatic League
The EUIV period saw the Hanseatic League fall from the dominant commercial power in Northern Europe to a minor clique of merchant guilds. If Lubeck loses its dominance in its home trade node after the Age of Discovery, they will receive an event where they can choose to petition the Emperor for aid. This triggers an Imperial Incident in which the Emperor has three options:
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The Reformers Protest

The Reformers Protest is an Imperial Incident that fires after the Protestant League is victorious in the League War if Reformed countries make up a sufficiently large portion of the total number of Princes in the Empire.
This Incident inducts the new Protestant Emperor into their new role by forcing them into a major decision. The Emperor has three options:
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Great Peasants' War - Again!

I first talked in detail about the Great Peasants War in October, but since then weve decided to expand on it to give more agency to players with an interest in either side of the conflict. Here are the most significant changes we made:
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[u]A Message from our Artist and our UX Designer[/u]
A valued and talented team member, our artist, is leaving us today to work on another PDS project. As it was their last day, I asked if there was anything they'd like to share with the community before their departure. This was their response:
The feature that our artist enjoyed the most was probably working with the Hegemon icons. The shape and visuals for them are something new but still holds that EU4 spirit in them. The favorite is of course the naval icon with the fabulous unicorn.

Other things they loved to work on was making the new bg for the settings screen. It now speaks unity and actually makes sense?
The HRE windows and pop-up was of course a challenge but thanks to our UX designer they made the interface work and look beautiful as well! Look at those curtains, so smooth.
Our artist also wants to add that At the end of the day its always been so nice to see the reactions to the new stuff we add or update and what you, the community enjoy to see from us and what makes your heart tick with joy when it comes to Europa Universalis 4
As our UX designers last day on the project, they'd like to share the process behind the new HRE screen:
The HRE was my favorite to work on, because it was a big challenge.
I always start exploring ideas, different layouts and how to display the information. After a few iterations, we decided to move on with the 3rd idea."



3 different layouts and explorations
As we started developing, we realized that the initial idea for incidents -beautiful and fancy tapestry- was not clear enough. So we decided to go on with buttons instead.
Because of that the entire layout needed to change, as we didnt need all that space for incidents.
To show a new idea to the team, I did a simple wireframe, moving the reforms to the upper part and incidents down. Also decided to display imperial authority and dominant faith in a clearer way.

Wireframe to discuss with the team

Mockup based on the wireframe
And finally, for the last iteration, we noticed that the numbers inside the buttons were not clear and didnt help players to make a decision. To solve that, I suggested using an icon representing what kind of decision was that and added the numbers of supporters.

Last mockup
It was an honor to be part of EU4 and hope you all enjoy Emperor!
We all wish both our artist and our UX Designer the best of luck in the future, and we're sure they'll go on to do great things at PDS.
Thats all for today! Next week Groogy will talk about a new feature coming in Emperor as well as a very cool feature for Custom Nations. And since Im here Ill also reveal that the much-anticipated Hussite/Bohemia dev diary is scheduled for the week after next. Hope you all have a great week!
Minimum Setup
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
Recommended Setup
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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