Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
[u]Today's Development Diary by Johan[/u]
The purpose of Hegemonies is to create a greater narrative for the endgame, but there are two cases in which this will become the most used one.
First of all, our goal was to create something for those of you who like to conquer the world, and make part of that more interesting, and hopefully less tedious.
Secondly, our goal is to create an interesting and dynamic last century in larger multiplayer games.
So what is a Hegemony then?
A Hegemony is something a Great Power can proclaim when they fulfill certain conditions.There are 3 different types of Hegemony, each excelling in their own area available to Great Powers. They do come with their own requirements to become Hegemon and you must excel in their specific area. The AI will proclaim Hegemony whenever they can.
What is interesting is that there can only be one of each Hegemon, and a Hegemony is lost when you lose a war, no matter how you lose it.
Proclaiming a Hegemony gives you a bonus which partially depends on which Hegemony you have proclaimed, and the longer you keep your Hegemony, the bigger your scaling bonus gets, and finally when you reach max progress you gain a further finisher. Currently it takes about 20 years for a nation to get their Hegemony Power maximised, but that's subject to tweaking. If you no longer fullfill the requirements to be that hegemon, you will slowly lose power.
A Hegemon can not be allied with one of the other two Hegemons, and all other nations get a relation penalty against you. A Hegemon gets a very nice power projection boost, and will also gain score at a higher gain, while any nation allied with them gets less power projection and score. All other nations will always have a Imperial War Casus Belli on the Hegemon.
All Hegemons have -0.1 monthly War Exhaustion and a +25% to Spy Defence.
Let's take a look at the different Hegemonies then.
[b]
Economical Hegemony[/b]
The Great Power with the highest monthly income, with at least a monthly income of 1000, can proclaim this Hegemony
The base bonus is +100% manpower on all mercenary companies recruited, and the 100% power bonus is +33% Governing Capacity
The scaling powers go up to.
+10% Mercenary Discipline
+10% Trade Goods Produced
-20% Autonomy in Territories
[b]
Naval Hegemon[/b]
The Great Power with most Heavy Ships, and at least 250 Heavy Ships can proclaim this Hegemony
The base bonus is +10% Naval Engagement Width, and the 100% power bonus is +20% Backrow Artillery Damage
The scaling powers go up to.
-20 Liberty Desire of Subject
+200% Sailors
+200% Blockade Efficiency
Military Hegemon
The Great Power with most Regiments, and at least 1000 Regiments can proclaim this Hegemony
The base bonus is 10% cheaper warscore cost, and the 100% power bonus is +20% Siege Ability
The scaling powers go up to.
+10% Faster Movement of Armies
-20% Less Attrition on land.
-3 Unrest
Please remember that no numbers are finalised yet, and also that the Great Power mechanics will be unlocked by this expansion as well..
Minimum Setup
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
Recommended Setup
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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