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Chris here! By any sane metric I can think of, AI War 2 shouldn't exist. And yet it's more than I ever imagined it could be.
When we first set out to make this game three years ago, it was far less ambitious. Even that was going to be really hard. Somehow, in the process of falling down the stairs over and over again during this period, we wound up with a game that seems to be superior to the original.
This game shouldn't exist, but it does, and I'm both proud and stunned.
It's been quite a saga, if you've followed along all this time. All that extra time paid off!
At this point we have what fans have nearly-universally hailed as a worthy successor to the original classic. We still have plenty more to do prior to 1.0 in Q2 of 2019, but the game is ready to play now and we hope you'll come enjoy it and give us further feedback.
Pick up the game now for 10% off!
Version 2.500 brings official linux support to both the game and its expansion for the first time, as well as a 64bit OSX build. There are also a couple of bugfixes in here, as well. Not only that, but there is now a "complete edition" that includes both the game and the expansion for $6.99. In celebration of the linux launch, all of the Skyward SKUs are 75% off for the next 10 days! Enjoy!
Version 2.500 brings official linux support to both the game and its expansion for the first time, as well as a 64bit OSX build. There are also a couple of bugfixes in here, as well. Not only that, but there is now a "complete edition" that includes both the game and the expansion for $6.99. In celebration of the linux launch, all of the Skyward SKUs are 75% off for the next 10 days! Enjoy!
Check back for new deals every Monday at 10AM Pacific.
We at Arcen are proud to announce the latest version of our title Skyward Collapse has now gone gold. As is typical for our titles, the massive 2.0 update is free, while a paid expansion pack with huge buckets of content also launches at an affordable $2.99.
At PAX Prime we'll primarily be showing off Bionic Dues in the Indie Megabooth, but we'll also have Nihon no Mura (the new expansion) and Skyward Collapse 2.0 to check out if you want to swing by.
What's New In 2.0
There was a big writeup on the largest set of changes, which were originally released as version beta 1.4. Anyway, the highlights of what has changed from 1.0 onward are:
- Complete rebalance of pretty much all the units' bonuses against one another.
- Monster Caves that appear in addition to Bandit Keeps.
- 9 new bandit-only mythological creatures.
- 11 new bandit-only human units.
- Ally Camps, with 3 units from each faction moving here.
- 2 new land types
- Soul imprints resource, and new related abilities.
- Currency resource, and revamped trade model.
- Building upgrades.
- Revamped resource costs for human units to better control production.
- Garrisons.
- Functional revamp of not only trade, but also embassies and flower gardens.
- New Insane and Torment difficulty levels for expert players.
- Visual upgrades to the fonts, particle effects, and various tiles.
- Improvements to Sandbox Mode.
And a whole lot more!
We at Arcen are proud to announce the latest version of our title Skyward Collapse has now gone gold. As is typical for our titles, the massive 2.0 update is free, while a paid expansion pack with huge buckets of content also launches at an affordable $2.99. At PAX Prime we'll primarily be showing off Bionic Dues in the Indie Megabooth, but we'll also have Nihon no Mura (the new expansion) and Skyward Collapse 2.0 to check out if you want to swing by. What's New In 2.0 There was a big writeup on the largest set of changes, which were originally released as version beta 1.4. Anyway, the highlights of what has changed from 1.0 onward are: - Complete rebalance of pretty much all the units' bonuses against one another. - Monster Caves that appear in addition to Bandit Keeps. - 9 new bandit-only mythological creatures. - 11 new bandit-only human units. - Ally Camps, with 3 units from each faction moving here. - 2 new land types - Soul imprints resource, and new related abilities. - Currency resource, and revamped trade model. - Building upgrades. - Revamped resource costs for human units to better control production. - Garrisons. - Functional revamp of not only trade, but also embassies and flower gardens. - New Insane and Torment difficulty levels for expert players. - Visual upgrades to the fonts, particle effects, and various tiles. - Improvements to Sandbox Mode. And a whole lot more!
Nihon no Mura Expansion The Japanese enter the fray on Luminith: their faction has a very strong military and a very strange pantheon: their gods are much more aggressive than their Greek and Norse counterparts, and each has three god creatures rather than three god tokens. Learning to play this new faction effectively is a fun new challenge: given how powerful the Japanese military and mythology are, you have to be very creative in how you help the Norse and Greeks drive back this threat. Remember, no faction is supposed to dominate the other! Hamlets are new non-combative, non-factional villages that can be built in the remains of the fallen towns. But it's never that easy! Hamlet buildings can only be placed from a limited queue that cycles as you place them. Hamlet buildings generate (or lose) Culture depending on what pre-existing tiles were adjacent at the time you placed them. Culture allows you to activate four powerful new abilities, including creating Large Towns or even turning back time. Amass enough Culture and Sunstone and you can even win the game via a new Cultural Victory!This one has a number of bugfixes, tweaks, and refinements. Nothing grandly exciting in the main, but the fixes to certain mythological and god tokens not working in the prior version is obviously welcome. One big thing here is that bandit units dying now gives you points. This makes it a lot easier to get points in circumstances where you are having to fight more bandits than the opposing faction, which sometimes happens. In other words, your ability to generate points is not quite so hampered by circumstance. This also leads to higher scores in general, so the score gates have been increased by 15% to compensate for that. There was also previously some confusing logic regarding when units could and could not pick up bonus tokens. This was confusing enough that it seemed like an error even to veteran players, though the units were actually working just as they were supposed to. This restriction has now been removed so that units can super-stack bonuses a lot more. This makes them act in a way that will be immediately more clear to players of all skill levels... and in terms of this affecting balance, it's only going to make things harder, not easier, since a super-stacked unit is rarely a good thing. ;) There are also now scroll/panning speed sliders! That is sure to be quite welcome. :) Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.
This one has a number of bugfixes, tweaks, and refinements. Nothing grandly exciting in the main, but the fixes to certain mythological and god tokens not working in the prior version is obviously welcome. One big thing here is that bandit units dying now gives you points. This makes it a lot easier to get points in circumstances where you are having to fight more bandits than the opposing faction, which sometimes happens. In other words, your ability to generate points is not quite so hampered by circumstance. This also leads to higher scores in general, so the score gates have been increased by 15% to compensate for that. There was also previously some confusing logic regarding when units could and could not pick up bonus tokens. This was confusing enough that it seemed like an error even to veteran players, though the units were actually working just as they were supposed to. This restriction has now been removed so that units can super-stack bonuses a lot more. This makes them act in a way that will be immediately more clear to players of all skill levels... and in terms of this affecting balance, it's only going to make things harder, not easier, since a super-stacked unit is rarely a good thing. ;) There are also now scroll/panning speed sliders! That is sure to be quite welcome. :) Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.
Skyward Collapse is Now Available on Steam and is 10% off for the first week of launch!
How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.
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