Unique Weapons for Epic Space (Auto) Battles
Arm your ship with a vast arsenal: devastating autocannons, high-energy laser arrays, explosive missiles, and cutting-edge experimental weapons. Each comes with unique abilities and synergies. Send your spaceship into battle and watch it engage in automated combat against AI opponents—or even other players.A Vast Tech Tree with Powerful Upgrades
Explore a galaxy of possibilities through a massive, intricate tech tree. Research advanced weapons and unlock game-changing upgrades—catalysts, add-ons, directives, and elements—each providing unique mechanics and strategies to power up your ship.Bigger, Better Spaceships to Rule the Galaxy
Each prestige lets you construct bigger and stronger ships—expanding your reach across the galaxy, forging alliances, and defeating your rivals. The galaxy is yours to command.
Spaceship Idle - Playtest 3: Boosters, Offline Time Warp and Quantum Progress

Boosters are the "wonder" equivalent in CivIdle:
It wouldnt be an idle game without offline earnings. However, implementing offline progress can be tricky. In CivIdle, I initially planned to simulate production while offline, but for large bases this can take hours. Instead, Ive introduced Time Warpyou accumulate time warp while offline, which can be used to accelerate production.

This concept works well, and Im bringing it to Spaceship Idle. Ive also used this opportunity to fix a long-standing issue with time warp consumption. In CivIdle, one game cycle cost one warp, meaning higher-speed production had a slight advantage. In Spaceship Idle, this has been adjusted so that warp cost remains constant regardless of production speed.
I continue to work on Spaceship Idle based on feedback from the previous playtest. My goal is to release a demo in June and participate in the upcoming Steam Next Fest. Most of the game mechanics are in place, and Ive now added two missing features: Boosters and Offline Time Warp
Boosters

Boosters are the "wonder" equivalent in CivIdle:
- Boosters can only be built once,
- Once built, boosters cannot be recycled,
- Boosters can be moved,
- Boosters cost resources (not XP) to build and do not add to ship value,
- Boosters do not consume quantum
Offline Time Warp

It wouldnt be an idle game without offline earnings. However, implementing offline progress can be tricky. In CivIdle, I initially planned to simulate production while offline, but for large bases this can take hours. Instead, Ive introduced Time Warpyou accumulate time warp while offline, which can be used to accelerate production.

This concept works well, and Im bringing it to Spaceship Idle. Ive also used this opportunity to fix a long-standing issue with time warp consumption. In CivIdle, one game cycle cost one warp, meaning higher-speed production had a slight advantage. In Spaceship Idle, this has been adjusted so that warp cost remains constant regardless of production speed.
Quantum Progress
Progress in Spaceship Idle can be complex theres quantum, which is based on total XP, and it limits the max spaceship value. Qualifier and second chance battles restrict usable quantum. These mechanics ensure that battles are fair between ships of the same quantum, but they can feel overwhelming. To help, Ive added a new Quantum Progress view that clearly shows your progress. Even if players dont fully understand the relationships between these systems, this view should serve as a useful guide.[ 2025-05-24 14:43:52 CET ] [Original Post]
Minimum Setup
- OS: A Reasonable Linux Distro with glibc >= 2.31
- Processor: PotatoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Potato
- Storage: 300 MB available space
Recommended Setup
- OS: A Reasonable Linux Distro with glibc >= 2.31
- Processor: ToasterMemory: 4 GB RAM
- Graphics: Toaster
- Storage: 300 MB available space
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