From the developer that brought you Quaternion comes a new ball-rolling platform challenge that's bigger, better, and full of surprises! Jump, bounce, blast, and fly through 12 pocket dimensions in order to harvest the precious power sources within. Find Modules that let your ball do things you've never seen before at the touch of a button. With robotic foes and tricky puzzles in your way, it's gonna take a lot more than Ion Cells to get through this!
Filtration is a single-player puzzle platform game. By rolling a robotic ball, you'll explore and unlock the secrets of the lost Amali civilization, along with hints as to where they might have gone. Along the way, you'll find Modules, expansion units to plug into your ball and increase its capabilities, adding abilities like a protective shield, a rocket engine, and a pair of wings. The game provides a balance of tricky platforming, brain-tickling puzzles, and action combat in order to explore every corner of the ball-rolling genre.
Features include:
12 main levels, along with several small bonus levels
An expansive Split Complex hub
12 Planck Cores for you to collect
12 Modules to power up your ball
30,000 Ion Cells
Unlockable upgrades to your abilities
An awesome soundtrack
And more!
Filtration v1.0.1 is live! This is the first update, focused on fixing the most egregious bugs with the initial release as soon as possible. More updates will come in the next several weeks.\n\nFixes:\n\n
- \n
- Removed a garbage collection call when pausing that was causing major lag spikes for some players.\n
- Fixed an issue where the exterior geometry of the hub would sometimes disappear.\n
- Fixed a massive memory leak with wires when flashing lights are disabled.\n
- Fixed an issue with the Garden\'s first cutscene playing prematurely.\n
- Moved an Ion Pack in the Belfry that had been clipped into the geometry.\n
- Fixed a potential save hardlock with the fan blades in the Datacenter not both stopping.\n
- Fixed an issue where an Ion Pack in the Square was in a location eventually impossible to access.\n
- Moved two Ion Cells in the Orrery to make them easier to collect.\n
- Made the pillars in the Orrery\'s boss room convex to prevent bullets clipping through them.\n
- Fixed a wall in the Laboratory that wasn\'t supposed to be there.\n
- Fixed an issue where the final laser puzzle in the Laboratory was broken with certain room arrangements.\n
- Made it easier to start the Clocktower\'s clock.\n
- Fixed a bug where the Clocktower\'s secret achievement was much harder than intended.\n
- Fixed a bug where the Factory\'s floor turret was spawning out of bounds.\n
- Fixed an issue that caused major lag after dying to the final boss and respawning.\n
- Fixed a minor texturing issue in the final cutscene.\n
- \n
- Added the version number to the main menu.\n
Minimum Setup
- OS: Ubuntu 16.04 or later
- Processor: 2.0 GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 4.0+
- Storage: 3 GB available space
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