Orbi Universo II is a deep management-simulation-strategy game that puts you at the forefront of history itself. Through an innovative node-based system, you'll guide your society from the Neolithic era to the Atomic Age, making impactful decisions that ripple through time.
MASTER THE COMPLEXITY OF CIVILIZATION
Harness a unique node system where every aspect of your civilization interacts in meaningful ways
Watch as your decisions create cascading effects across your society
Balance countless interconnected elements: from agriculture and commerce to religion and warfare
Navigate the delicate dance between stability and progress
FORGE YOUR OWN PATH
Shape your civilization's unique cultural and religious traits
Each region has its own local resources and nodes
Adapt to your environment and create truly distinct societies
Challenge historical assumptions and craft your own alternate history
FACE A LIVING WORLD
Engage with rival civilizations across a dynamic world map
Wage wars through tactical battle choices
Forge diplomatic alliances and trade relationships
Secure crucial resources through commerce or conquest
A UNIQUE EXPERIENCE
Abstract visual style that emphasizes clarity and readability
Multiple play styles
Diverse soundtrack inspired by many different cultures, evolving with you
Rich emergent storytelling through systemic interactions
A NEW EVOLUTION
Building upon the success of the original Orbi Universo, this sequel expands every aspect of the game while maintaining its unique identity. With completely rebuilt systems, enhanced visuals, and deeper gameplay mechanics, Orbi Universo II offers both veterans and newcomers an unparalleled civilization management experience.
Can you navigate the complex web of society's interconnected systems? Will your civilization flourish or falter under the weight of its own complexity? The destiny of your people awaits you.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45341625/3de26c1d1edf635320eee3d2b11557e3891f6e66.png\"][/img]
Fixed major error in warfare logic
[/*]Wind and Solar Potential were added as resources
[/*]Wind and Solar Power Plants were added as well
[/*]Frost Storm event may now fire in very cold locations, to prevent the arctics to be too cosy (Merry Christmas)
[/*]Population now show an approximation of \"real\" population (no impact on gameplay), we did the same in Battles, Social Classes and Forces node ; Equipment (Artillery, Tanks, Planes) and ships use a different scale
[/*]5 new cultural and religious traits to spice up your civilization: Amazing Breeder and Poor Breeder affect Animal Husbandry prowess. Sacred Archery generates Faith from missile units and technology. Missionary Duty reduces colonization costs. Poor Administrators accelerates Centralized Government decay,
[/*]Added an option to remove the auto watcher if you dislike it (per request of a player), it\'s still on by default
[/*]You now automatically uncover islands region (defined as a region with only one neighbor and must be a sea region) if you own at least 25% of their neighboring sea
[/*]New loading screens
[/*]New music track
[/*]Smithing won\'t take any civil goods if nothing is produced
[/*]Fix a logic error on Navy Power projection
[/*]Fixed some wrong climates on the map
[/*]
Sub-version A
Fix Resource screen for many deposits
[/*]
Sub-version B
Fix Sea Ownership in some corner cases, if it still get stuck (a sea region have no ownership and cannot be regained), save and load again
[/*]
Minimum Setup
- OS: Ubuntu 22.04 LTS 64-bit or newer
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1650 (4GB) / AMD Radeon R9 390X (8GB)
- Storage: 900 MB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS 64-bit or newer
- Processor: Intel Core i5-4670K / AMD Ryzen 5 2400GMemory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1650 (4GB) / AMD Radeon R9 390X (8GB)
- Storage: 2000 GB available space
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