Every Book Has a Story To Unlock
Your library is infected, books have been corrupted and entire wings of the library are overrun by thematic monsters. Defeat the creatures bound to these books, cleanse the books and reclaim them as powerful allies in your growing collection.
A Roguelike Deckbuilder with Tactics at Its Core
Choose 3 Books at the start of a run. Each book holds a unique set of cards and abilities themed to its content. From blood-soaked hooks and cleavers to cutting words from court jesters.
Battle on a tactical grid, where positioning matters as much as the cards you play.
The Dual-Component Card System
Every card can be played in two ways:
Primary Effect - Utilise the card as a base spell. This will act as the base which can be empowered by any amount of secondary effects.
Secondary Effect - Burn the card to empower a base spell. These can add modifiers, stat boosts or unique bonuses.
When combined with the tactics combat, this creates endless combo potential, but every decision matters. Cards used as secondaries are also discarded, so care must be taken when constructing the perfect turn.
Cleanse the Books, Expand Your Collection
Each wing of the library is tied to a corrupted book.
Defeat its boss to cleanse the book and permanently add it to your collection.
As your collection grows, so does your ability to craft varied starting decks.
Explore the synergies between books to unlock their true potential.
Core Features
Roguelike replayability: no two runs are the same.
Unique books with distinct personalities, innate abilities and spell lists.
Tactical grid combat fused with roguelike deckbuilding.
A card system built for creative combos every turn.
A grim dark fantasy world where books hold more power than just knowledge.
Hand drawn enemies and environments: enjoy the bizarre and surreal enemies and environments manifested by the corruption.
Will You Restore the Library?
Can you discover and cleanse the infected books to rid the library of its corruption before it’s too late?
Hey folks, Kevin here!
Ive got some updates to share regarding the various flavors of chaos weve been adding to the game over the last month.
First off, weve shrunk the battle grid. Why? Because some of you were getting a little too comfortable sitting in your back-row bomb shelters, casting massive AOE+bounce spells that nuked the entire map from safety.
Also, a smaller board means enemies get in your grill much faster, demanding your undivided attention.
Speaking of personal space, enemies aren\'t just standing around anymore. They now take their move turn the moment you place your tomes.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45774202/6adf4707a692c231ed5a996a09c9f4f1b32c9b94.gif\"][/img]
Once their done waking up and stretching their bones, the enemies are now polite enough to tell you exactly where they plan to do when its their turn again.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45774202/c7e1d2d527334507acdafa6c8d03fd78e9bcffa8.gif\"][/img]
Once you take your turn, enemies will execute their attack action in the forecasted area, and then follow up with another move turn. What does this mean if you reposition the enemy? The forecasted area moves with them.\n
Just be careful when repositioning enemies, as colliding into the edge of the board or other entities will damage them,
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45774202/3458525909feb88e77e186a424298ae30208ae65.gif\"][/img]
Finally, our enemies are nothing if not committed. If theyve decided to swing, theyre swinging. They don\'t care if their coworker, Steve, is standing in the splash zone. Friendly fire is very much a thing, and watching a monster accidentally \"delete\" its ally is just as satisfying as it sounds.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45774202/f6d57186301e00b7744d0fdeb2772558f2f5e980.gif\"][/img]
Dont get too comfortable as there are a few examples of enemies clever enough to re-forecast their intention. This will be visible and explained in the next devlog where we see exactly how the battlemap indication will work, and how you can exploit it to maximise chaos.
Cheers!
Minimum Setup
- OS: Ubuntu 22.04. Ubuntu 24.04 (64bit)
- Processor: Intel Core i3. or AMD Ryzen 3Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 2Gb Video Memory
- Storage: 2 MB available space
[ 6391 ]
[ 5919 ]
[ 2907 ]
[ 2497 ]
[ 1732 ]
[ 1040 ]
[ 32822 ]
[ 867 ]
[ 45561 ]
















