Skullgirls
Lab Zero Games Developer
Marvelous Publisher
2013-08-22 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(21983 reviews)
The Game includes VR Support
Public Linux Depots:- Skullgirls Linux [3.97 G]
- Skullgirls Beta Linux [5.75 G]
Available DLCs:- Skullgirls: Character Color Bundle
- Skullgirls: Robo-Fortune
- Skullgirls: Squigly
- Skullgirls: Big Band
- Skullgirls: Eliza
- Skullgirls: Beowulf
- Skullgirls 2nd Encore Upgrade
- Skullgirls: Digital Art Compendium
- Skullgirls: Annie
- Skullgirls: Season Pass
- Skullgirls: Umbrella
- Skullgirls: Black Dahlia
- Skullgirls: Marie
Beta Mode Update [2021-05-26]Hello, Liam here.
This is a small update that focuses on some final polish. This is likely the final gameplay and balance related update before Annie's full release.
[hr][/hr]
PALETTES
- Updated Parasoul, Peacock, and Cerebella's palettes that reference Annie of the Stars to have their colors more closely match that of Annie. Also, some effect colors (and other cool things you will want to look for...) have been updated for these palettes.
Note, these palettes are NOT updated on character select or in the retail version of Skullgirls. This a beta only update for these palettes while we test them out.
ANNIE
- Bonus hitstop on Crescent Cut (M) is also now applied to airborne targets.
(... Most notably, she can now link into sLK against airborne opponents.)
- Fixed a bug where Annie's jMK gave meter gain equivalent to a light normal, instead of a medium normal.
- Star Power activation input is no longer valid if a forward input is between the two down inputs.
BEOWULF
- The Hurting will now correctly appear on Beowulf's back if it returns to him while he is performing chairless cHK or cHP.
PEACOCK
- Fixed a bug where Peacock's sword during Bang! (M) would become detached from her gun if it was countered by Annie's taunt.
(... This required a large refactor of how this move is displayed, please let me know if you see anything strange with it!)
VALENTINE
- Valentine's Savage Bypass adjustment from last update no longer applies to the air version of the move. Only the ground version will make sure to create a hitbox if it touches the corner.
(... This change was primarily focused on preventing Savage Bypass assist failing to spawn a hit sometimes, but not change what corner routes are possible or stable. The air version may be adjusted again in a future update as "Quality of Life" improvements, but this is too risky to leave in for now.)
(Build version 3.1.22)[ 2021-05-27 02:46:41 CET ] [ Original post ] Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
MINIMAL SETUP- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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