Skullgirls
Lab Zero Games Developer
Marvelous Publisher
2013-08-22 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(21983 reviews)
The Game includes VR Support
Public Linux Depots:- Skullgirls Linux [3.97 G]
- Skullgirls Beta Linux [5.75 G]
Available DLCs:- Skullgirls: Character Color Bundle
- Skullgirls: Robo-Fortune
- Skullgirls: Squigly
- Skullgirls: Big Band
- Skullgirls: Eliza
- Skullgirls: Beowulf
- Skullgirls 2nd Encore Upgrade
- Skullgirls: Digital Art Compendium
- Skullgirls: Annie
- Skullgirls: Season Pass
- Skullgirls: Umbrella
- Skullgirls: Black Dahlia
- Skullgirls: Marie
Yet another round of fixes~!Compatibility
- Fixed a bug that occasionally led to different hit-check order between sprites on Mac and Windows/Linux, causing extremely rare desyncs between them. The order is now guaranteed to be the same on all platforms. Thanks, and sorry, both to Lawnba!
- Hopefully fixed a code-signing issue affecting Skullgirls on macOS Yosemite.
Bugs
- Fixed a bug that prevented Beowulf and Fukua from doing air specials using assist inputs right after jumping. (Note that Squigly has a height limit on Fallen Woman, which is why this doesn't work with her. She was not affected by this bug.)
- Fixed a bug that would cause Big Band's Cymbal Clash to hit overhead instead of mid if done as a frame-perfect reset after Sound Stun was already used.
- Reordered which Robo-Fortune intro is chosen by which behind-the-scenes random number to match other characters' script order. Nobody will notice, but I did. :^P
- Fixed a localization error in the Art Gallery in French.
Graphics
- Fixed one more shader interpolation bug that made teeny holes in sprites at resolutions higher than 720p.
- Fixed an old shader bug that made occasional incorrect horizontal lines in shadows at resolutions higher than 720p.
- Fixed VERY minor cleanup errors in Eliza's standing idle and walk back, and Cerebella's tag out.
- Fixed shadows on macOS that we broke with this shadow fix. Sorry! :^)
Note: The shader bugfixes were NOT applied to the -disablelighting
version of the shaders on Windows, in the interests of keeping the game as fast as possible for the people who use that option out of necessity. Though if you're running that option at high resolution it sort of defeats the purpose of making the game render more quickly. :^)
Title screen build ID 17098.[ 2020-06-21 05:04:46 CET ] [ Original post ] Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
MINIMAL SETUP- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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