Skullgirls
Lab Zero Games Developer
Marvelous Publisher
2013-08-22 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(21983 reviews)
The Game includes VR Support
Public Linux Depots:- Skullgirls Linux [3.97 G]
- Skullgirls Beta Linux [5.75 G]
Available DLCs:- Skullgirls: Character Color Bundle
- Skullgirls: Robo-Fortune
- Skullgirls: Squigly
- Skullgirls: Big Band
- Skullgirls: Eliza
- Skullgirls: Beowulf
- Skullgirls 2nd Encore Upgrade
- Skullgirls: Digital Art Compendium
- Skullgirls: Annie
- Skullgirls: Season Pass
- Skullgirls: Umbrella
- Skullgirls: Black Dahlia
- Skullgirls: Marie
GGPO test branch updated again! We're closing in...Thanks to diligent feedback from several players* plus tireless testing help from our Linux maven and a certain yung rat, we're on the home stretch...!
- Hopefully COMPLETELY fixed(!) the weird hitches that some people were getting during online play, especially in low-ping matches. They were due to not properly updating what the FPS-throttling code thought when GGPO told the game to wait for the opponent to catch up, before the match started. [spoiler]I TOLD you I didn't know how to write frameskip code![/spoiler]
- Greatly improved the speed of rollbacks by removing a bunch of things it didn't need to do during a rollback.
- Improved the L&G/Showtime/KO screens in online play, rollbacks no longer erase them from existence. :^P
- Fixed the 49281263778 ping-time bug, now it shows "---".
If you still experience problems, now you can help me find them!
I've added the Launch option
-ggposhowinfo
which will do a few things:
- It puts a bunch of obnoxious colored text on the screen during online matches any time anything happens with GGPO syncing or other useful info. So only use this for diagnostics. :^)
- If you have replays enabled (using -enablereplays), all that text will get SAVED INTO THE REPLAY FILE when the match ends. That way, if there's a match with a problem and you have this option on, you can just post (or send) the replay file and I can look at it.
- If you're in an online match and you press Start, it adds a "player pressed Start" message into the log. (Only for the local player, not the online player.) So if something weird happens, please press Start a few times to mark the spot and make it easier for me to find the problem! Please note that a rollback itself does not qualify as "something weird". :^S
"That's enough, for now..."
Title screen build ID 16343
* [spoiler]As well as irate feedback from several players. :^)[/spoiler]
[ 2020-04-26 07:25:20 CET ] [ Original post ] Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
MINIMAL SETUP- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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