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Skullgirls
Lab Zero Games Developer
Marvelous Publisher
2013-08-22 Release
Game News Posts: 160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (21983 reviews)
The Game includes VR Support
Public Linux Depots:
  • Skullgirls Linux [3.97 G]
  • Skullgirls Beta Linux [5.75 G]
Available DLCs:
  • Skullgirls: Character Color Bundle
  • Skullgirls: Robo-Fortune
  • Skullgirls: Squigly
  • Skullgirls: Big Band
  • Skullgirls: Eliza
  • Skullgirls: Beowulf
  • Skullgirls 2nd Encore Upgrade
  • Skullgirls: Digital Art Compendium
  • Skullgirls: Annie
  • Skullgirls: Season Pass
  • Skullgirls: Umbrella
  • Skullgirls: Black Dahlia
  • Skullgirls: Marie
Skullgirls Patch Notes - 8/22

Didja miss me? Here's a full list of the current updates, for all platforms! (Note: The X360 art gallery crash bug has been identified! There is not yet a patch for it, though.)

PC:


- Added the "-extrasupershadows" launch option to enable PS4 super shadows on PC. Give it a try, IF your rig can handle it... - Modified the white flash when finding an online match, to hopefully not trigger epilepsy. >.< - Fixed some rendering issues for certain backgrounds...and...yeah. Did that. :^)

All Platforms:


- Bugfix: Any time the point character resets their combo, it also now grants you another assist use, even on zero-frame resets. FINALLY fixed! - Fixed Double being able to cancel Hornet Bomber to ground supers before the grounded hit became active, and thereby accidentally uncombo the ground super. - Adjusted Robo-Fortune's in-fight voice volume. - Corrected the VO for Robo-Fortune's L and M Danger. - Bugfix: Robo-Fortune can now jump-cancel when j.HP hits another projectile. Also improved the responsiveness of jump cancelling from j.HP after it hits something. - Bugfix: Beowulf's Canis Major Press now has a maximum backward movement speed that it cannot exceed. - Bugfix: Beowulf's Referee Pin now correctly pins the opponent with their back to the "mat". VERY IMPORTANT! - Bugfix: Valentine's poisons no longer count down time on assists while they are locked out and offscreen, only while they are onscreen. - Fixed a bug with Cerebella's taunt input wrongly allowing you to hold Back throughout the entire thing instead of having to tap it in the middle. - Tweaked the input checking on Parasoul's taunt to attempt to get it to happen less often accidentally. - Lengthened hitstun from Robo c.HK by 5f because light characters recovered while rising, allowing a 1-frame-perfect unblockable reset with Airwulf off Robo's assist. - Updated the air-unblockable-attack-plus-ground-throw situation protection by fixing a bug with the trigger conditions, as well as lengthening the protection given by command throws/super throws ONLY, to other cover some edge cases. Normal throw air protection works the same way it did before, because normal throws are techable. - Fixed a bug where Entourages would fail to save if the second or third character was using a color that the player hadn't unlocked for the first character. - Fixed various bugs in Valentine's tutorial.

PS3:


- Fixed several images crashing the Art Gallery.

PS4:


- Hopefully fixed extremely rare random severe graphical corruption bug. - The game now pays attention to the Display Area Settings from the system. The screen size is adjustable accordingly. - Fixed music volume setting not applying properly during cutscenes and when the music loops. - Legacy controllers can now dismiss all system messages that do not require more than an "OK" input. - Legacy controllers can no longer control the game while an OS message is displaying over the game screen. - Two Weeks trophy now is properly awarded when fulfilling the conditions. - Surviving Challenge 7 now properly counts as clearing it. - Fixed lots of bugs and strange behavior in various Challenges. - Improved responsiveness of the Challenges menu and added sounds to it. - Corrected a line in Valentine's story mode. - Systems set to the Spanish (Latin America) language setting now run the game in Spanish instead of English.


[ 2015-08-23 03:01:50 CET ] [ Original post ]

Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.

Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

key Features:

  • Classic six-button play gives each character a huge variety of attacks and special moves
  • Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics

MINIMAL SETUP
  • OS: Ubuntu 15.04 / Fedora 22 / SteamOS
  • Processor: Dual-core CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000*Network: Broadband Internet connection
  • Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.

GAMEBILLET

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GAMERSGATE

[ 1481 ]

1.13$ (96%)
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MacGamestore

[ 2067 ]

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32.99$ (18%)

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