This classic 1994 Bungie™ FPS had a foundational influence on the genre, and is now maintained by the fan community. Experience authentic game play using the original data files, with optional widescreen HUD support, 3D filtering/perspective, positional audio, and 60+ fps interpolation, just in case the original is too authentic.
Classic Marathon is powered by the Aleph One engine, which is available under the terms of the GNU General Public License (GPL) Version 3.
This release is not network compatible with the previous release, and films saved with this release cannot be played back with older releases.
Highlights:
Native Steam Linux support
[/*]Audio improvements
[/*]Additional sprite rendering option for 3D perspective
[/*]Replay films for saved games
[/*]
Changes:
Numerous audio improvements:
[list]Pauses/resumes in-game audio when the game is paused/resumed
[/*]Intro music now continues to play in preferences dialogs
[/*]Shield/O2 charger now fully loop to prevent pops
[/*]Adds 3D spatialization for stereo sources
[/*]HRTF no longer affects music, streaming sources and 2D sounds
[/*]Fades in ambient sounds when they start playing
[/*]Sound obstruction adjustments
[/*]Allow HRTF settings only when stereo + 3D sounds are enabled
[/*]
Adds a sensitivity/deadzone preference for each controller aim axis (#525 )
[/*]Adds a few cheats to Cheats.lua
[/*]Adds support for Steam Linux including workshop upload
[/*]Films are now recorded when starting from saved games
[/*]Allows viewing terminals when the overhead map is active (#549 )
[/*]Adds a new setting to tilt sprites parallel to the camera when 3D perspective is on
[/*]Shell casings are now interpolated at 60+ fps
[/*](Lua) Adds Game.player accessor for Tag/KTMWTB/Rugby
[/*]Other fixes:
Fixes players sprites when gathering a network game (#527 )
[/*]Fixes stats board displayed twice before the epilogue in coop net games
[/*]Fixes hotkey issues with dead players and ball carriers (#516 )
[/*]Fixes aim issues with aim getting stuck when both mouse and joystick are plugged in (#513 )
[/*]Fixes an issue with DPDI and alien weapon ammo (#509 )
[/*]Fixes network-only items not spawning on the first level (#517 )
[/*]Fixes teleporting (local) effects when transiting to another level in coop net games
[/*]Fixes an issue where players can't respawn in net games on some broken maps (#457 )
[/*]Stability improvements to dedicated servers
[/*]Improvements to native file dialogs (#550 )
[/*]Fixes window focus loss when replaying a film selected with native file dialog (#401 )
[/*]Fixes an assertion failure with some Marathon 1 maps (#533 )
[/*]
Behind the scenes:
Uses libmatroska, libvpx, libyuv and pl_mpeg instead of FFmpeg
[/*]Uses ASIO for networking instead of SDL_net
[/*]Build fix for new versions of Boost (#556 )
[/*]
Please help test this beta release. It is not network compatible with the previous release, and films cannot be played back with older releases.
Highlights:
Native Steam Linux support
[/*]Audio improvements
[/*]Additional sprite rendering option for 3D perspective
[/*]Replay films for saved games
[/*]
Changes:
Numerous audio improvements:
[list]Pauses/resumes in-game audio when the game is paused/resumed
[/*]Intro music now continues to play in preferences dialogs
[/*]Shield/O2 charger now fully loop to prevent pops
[/*]Adds 3D spatialization for stereo sources
[/*]HRTF no longer affects music, streaming sources and 2D sounds
[/*]Fades in ambient sounds when they start playing
[/*]Sound obstruction adjustments
[/*]Allow HRTF settings only when stereo + 3D sounds are enabled
[/*]
Adds a sensitivity/deadzone preference for each controller aim axis (#525 )
[/*]Adds a few cheats to Cheats.lua
[/*]Adds support for Steam Linux including workshop upload
[/*]Films are now recorded when starting from saved games
[/*]Allows viewing terminals when the overhead map is active (#549 )
[/*]Adds a new setting to tilt sprites parallel to the camera when 3D perspective is on
[/*]Shell casings are now interpolated at 60+ fps
[/*]Adds Game.player accessor for Tag/KTMWTB/Rugby
[/*]Other fixes:
Fixes players sprites when gathering a network game (#527 )
[/*]Fixes stats board displayed twice before the epilogue in coop net games
[/*]Fixes hotkey issues with dead players and ball carriers (#516 )
[/*]Fixes aim issues with aim getting stuck when both mouse and joystick are plugged in (#513 )
[/*]Fixes an issue with DPDI and alien weapon ammo (#509 )
[/*]Fixes network-only items not spawning on the first level (#517 )
[/*]Fixes teleporting (local) effects when transiting to another level in coop net games
[/*]Fixes an issue where players can't respawn in net games on some broken maps (#457 )
[/*]Stability improvements to dedicated servers
[/*]Improvements to native file dialogs (#550 )
[/*]Fixes window focus loss when replaying a film selected with native file dialog (#401 )
[/*]
Behind the scenes:
Uses libmatroska, libvpx, libyuv and pl_mpeg instead of FFmpeg
[/*]Uses ASIO for networking instead of SDL_net
[/*]
Classic Marathon has been updated to use Aleph One 1.10.1. This is a bug fix release. Highlights:
- Uses HUD filtering preference for Lua HUD images
- Physics file is no longer mandatory for gathering using dedicated servers
- Fixes an issue interpolating ephemera
Classic Marathon has been updated to use Aleph One 1.10, with support for the Steam Workshop.
Classic Marathon has been updated to use Aleph One 1.9.
This is a major release featuring dedicated servers, ping times for metaserver net games, a pregame network loading screen, automatic demos, and more fixes for M1 net maps.
Full release notes are available at https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20240712
We have updated Classic Marathon with a few fixes:
- Fix a crash with some older Marathon net maps like Villa Banzai and Rancid Cafe
- Don't disable achievements when accidentally activating the console, or just entering gibberish. Only executing a genuine Lua command on the console will disable achievements
- Print a message to the screen when achievements have been disabled
- Fix issue with loading games saved with achievements disabled
- Fix an issue with the default and basic HUDs displaying error messages in net games with a kill limit
- Allow passing args to Classic Marathon to assist debugging, for instance: adding -g will force Classic Marathon to use the software renderer, which works around the green lines some broken OpenGL drivers show over top of the game
Minimum Setup
- Processor: 64-bit ProcessorMemory: 4 GB RAMStorage: 100 MB available space
- Memory: 4 GB RAMStorage: 100 MB available space
- Storage: 100 MB available space
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