In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!
Key Features:
Base Construction- Build your base using available matter and expand by mining more from nearby asteroids.
- Gradually expand from a small oxygen-filled room to a thriving, well-decorated hub.
- Build Gardens, Pubs, Fitness and Research facilities, and more.
- Assign citizens to duties to ensure survival-critical duties are performed efficiently.
- Monitor citizen needs to ensure overall morale, balancing duty demands with citizen happiness.
- Send security forces to investigate mysterious derelicts that appear near the base.
- Fend off hostile invaders as well as parasites that
- Construct turrets to lend firepower to hostile
- Research new equipment, armor, weapons, and base structures.
- Discover blueprints for new technologies aboard derelict ships.
- Research cures for deadly space diseases.
Spacebase DF-9 1.04 released
- Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now.
- Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations.
- Tuned hint message priority and visibility durations.
- Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets.
- Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors.
- Fixed: Goals and base stats aren't wiped when starting a new game.
- Fixed: Incapacitated hostiles prevent room claiming.
- Fixed: Alerts display for hidden non-citizen illnesses, allowing you to select them in unknown territory.
- Fixed: Player can drag camera while dragging new construction in Construct mode.
1.03
- Character limit on character/room/object renaming.
- Fixed: After ~45 minutes of play, events stop occuring for long periods of time.
- Fixed: Crash on insufficient matter.
- Fixed: Tutorial base shifts position on galaxy map.
- Fixed: Construct menu items highlight improperly.
- Fixed: Turrets can't fire through open doors.
[ 2014-11-07 01:54:40 CET ] [Original Post]
Spacebase DF-9 1.04 released
- Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now.
- Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations.
- Tuned hint message priority and visibility durations.
- Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets.
- Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors.
- Fixed: Goals and base stats aren't wiped when starting a new game.
- Fixed: Incapacitated hostiles prevent room claiming.
- Fixed: Alerts display for hidden non-citizen illnesses, allowing you to select them in unknown territory.
- Fixed: Player can drag camera while dragging new construction in Construct mode.
1.03
- Character limit on character/room/object renaming.
- Fixed: After ~45 minutes of play, events stop occuring for long periods of time.
- Fixed: Crash on insufficient matter.
- Fixed: Tutorial base shifts position on galaxy map.
- Fixed: Construct menu items highlight improperly.
- Fixed: Turrets can't fire through open doors.
[ 2014-11-07 01:54:40 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.8 GHz dual core CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB GeForce 8800. Radeon HD 2000. or Intel HD 4000 Graphics
- Storage: 200 MB available space
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