TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×
Screenshot 6
Fullscreen Screenshot 6
×
Crypt of the NecroDancer
Brace Yourself GamesDeveloper
Brace Yourself GamesPublisher
2015-04-23Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (12219 reviews)
VR Support
Public Linux Depots:
  • NecroDancer linux content [1.6 G]
  • NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
  • Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
  • Crypt of the NecroDancer Experimental Client Linux [40.1 M]
  • DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:
  • Crypt of the NecroDancer Extras
  • Crypt of the NecroDancer: AMPLIFIED
  • Crypt of the NecroDancer: Synchrony
  • Crypt of the NecroDancer: Hatsune Miku Character DLC
Update v3.7.2

Crypt of the NecroDancer v3.7.2 is now available!

Balance changes

These changes are applied while the SYNCHRONY DLC is active.
  • Holster: Now automatically switches weapons after shattering glass or throwing a weapon
  • Throwing Charm: Can now be obtained and activated by Chaunter
  • Berserk Scroll: Increased range when cast diagonally, to avoid bumping into enemies
  • Heart Containers: No longer be collectible (and wasted) by Aria or Coda in multiplayer outside of Ensemble Mode
  • Magic Food: Now grants shattered hearts to health-locked characters when eaten in Ensemble Mode
  • Cursed Hearts: No longer carry over to Aria, unless the previous character only had Cursed Hearts with no red health
  • Shrine of Fire: Can now be activated by charmed or possessed Fire Elementals bumping into it
  • Shrine of Peace: Now grants shattered heart containers when activated by Chaunter, Aria or Coda
  • Dash Spell: Range preview now follows Bounce Traps
  • Thief: Now spawns at most once per run in single-player mode
  • Thief: Stolen items now negate Low% if picked up by a player other than the original owner

Other changes

These changes apply to all versions of the game.
  • Changed Nightmare shadows to allow tiles within their radius to be revealed
  • Changed Nightmares to no longer remove the outline silhouette from enemies within their radius
  • Changed Potion to grant one beat of invincibility when quaffed
  • Changed items dropped by Crate/Barrel/Shrine Mimics, Teh Urn and Shopkeepers to no longer be collectible instantly, matching other containers
  • Changed items dropped by a Scatter Trap to be recollectible by their original owner without negating Low%

Modding Features

  • Added support for specifying additional properties for custom player skins via a metadata file
    [list]
  • Skin metadata files must be placed next to the image file, sharing the same name with a [noparse].json[/noparse] extension.
    [list]
  • For example, use [noparse]mods/My custom character/entities/player1_armor_body.json[/noparse] to modify Cadence's body attributes, or [noparse]player1_heads.json[/noparse] to modify sprite sizes and offsets for her head.
  • Supported JSON properties:
    • [noparse]width[/noparse], [noparse]height[/noparse]: Spritesheet grid size in pixels (max. 64x64)
    • [noparse]offsetX[/noparse], [noparse]offsetY[/noparse]: Horizontal and vertical offset of the sprite from the tile's center in pixels
    • [noparse]offsetZ[/noparse]: Depth sorting adjustment to make the sprite appear above or below others
    • [noparse]name[/noparse]: Name to display in the skin selection menu (must be associated with the body spritesheet)
    • [noparse]equipment[/noparse]: Object to control equipment sprites (must be associated with the body spritesheet)
      [list]
    • [noparse]slotOffsets[/noparse]: Per-slot/per-frame X/Y offsets, e.g. [noparse]{"weapon": [0,1, 0,2, -1,1, 0,-1]}[/noparse]
    • [noparse]slotMirrors[/noparse]: Per-slot horizontal scale factors to mirror items, e.g. [noparse]{"torch": -1}[/noparse]
    • [noparse]excludedItems[/noparse]: Item entity names to hide, e.g. [noparse]{"HeadBlastHelm": true}[/noparse]
    • If [noparse]equipment[/noparse] is set to [noparse]false[/noparse] instead of an object, equipment sprites are fully disabled while this skin is active.
  • [noparse]hideIfTransformed[/noparse]: If [noparse]true[/noparse], hides this sprite while in an alternate form (such as Nocturna's Bat Form)
  • [/list]
  • Any omitted attributes will retain their default values for the character being modified
  • [/list]
  • Added support for registering custom zones in mods
    • Added parameter [noparse]ev.zones[/noparse] to [noparse]event.levelSequenceUpdate[/noparse]
    • Added extensible enum [noparse]LevelSequence.Zone[/noparse] with data fields [noparse]order[/noparse], [noparse]tilesets[/noparse], [noparse]generatorType[/noparse], [noparse]enemyComponent[/noparse]
    • Changed level sequence to automatically include modded zones and bosses
    • Changed Boss Training room in the lobby to automatically include modded bosses and zones
    • Changed level editor to allow selecting custom zones in the "Generate level" menu
    • Changed level editor to group modded enemies together if they're registered to a custom zone
    • Changed Aria's zone order reversal logic to support custom zones
  • Added components [noparse]enemyPoolBossMinionKingConga[/noparse], [noparse]enemyPoolBossMinionDeathMetal[/noparse], [noparse]enemyPoolBossMinionFortissimole[/noparse] and [noparse]enemyPoolBossMinionFortissimoleAudience[/noparse] to customize boss minions
  • Added component [noparse]trapApparitionExclusionZone[/noparse]
  • Added component [noparse]facingRotateSprite[/noparse]
  • Added component [noparse]Sync_digCheckRetaliationOnFail[/noparse]
  • Added function [noparse]inventory.isInitial()[/noparse] to check if an item is a pristine part of its holder's starting equipment
  • Added function [noparse]PlayableCharacter.floating()[/noparse] to give a playable character entity type innate flight
  • Added function [noparse]spectator.getPlayerSpectatorState()[/noparse] to check user-initiated spectator state
  • Added function [noparse]Array.toString()[/noparse] to return the raw string representation of an array's contents
  • Added parameter [noparse]ev.spawned[/noparse] to [noparse]event.spellcast[/noparse], storing the entity created by summoning or item-granting spells
  • Added parameter [noparse]ev.priceTagType[/noparse] to [noparse]event.generateShopItems[/noparse] to allow using custom price tags
  • Changed [noparse]spellcastCreateWalls[/noparse] to not override exit stairs by default
  • [/list]

    Bugfixes

    Gameplay bugfixes

    • Fixed Ring of Peace providing no health after switching from Chaunter/Aria to another character in Ensemble Mode
    • Fixed single-choice items not being independently linked together when duplicated by Scroll of Duplication
    • Fixed Nocturna's Zone 5 area sometimes intersecting with potion rooms and vaults
    • Fixed Green Bats sometimes being replaced by Blue Bats when playing Aria
    • Fixed Coral Riff's Tentacles being immune to Freeze Spell while submerged
    • Fixed error when starting a new run while an entity is about to convert into a different type
    • Fixed some Hard Mode Sarcophagi spawning multiple different enemy types when playing Mary
    • Fixed Reflective Shield reflecting a Gorgon's gaze even if the shield is facing away from the Gorgon
    • Fixed Scroll of Riches ignoring coin multiplier upgrades
    • Fixed song-ending Trapdoor being destructible and not always outprioritizing other traps
    • Fixed Frost Dagger not melting to Fire Elemental attacks if AMPLIFIED DLC is not active
    • Fixed Golden Lute not negating Low% when picked up outside of Cadence's final boss
    • Fixed errors when killing a Pixie by teleporting onto it using Crown of Teleportation
    • Fixed Reaper's Souls not dealing damage while dashing with Ring of Courage
    • Fixed spirits ignoring distance limits when exiting a secret shop after purchasing a telepathy item
    • Fixed adjacent traps sometimes being triggered when sliding into a Travel Rune on ice
    • Fixed Monkeys in barrels not being knocked back by Ring of Pain
    • Fixed Boots of Leaping/Lunging preventing charmed pets from being pushed
    • Fixed Shock Monkeys being able to spawn on top of traps

    Chaunter bugfixes

    • Fixed Enchant Scroll not enchanting Chaunter's stashed weapon
    • Fixed Shield of Shove not allowing possessed enemies to attack while shoving
    • Fixed Shrine of Fire dropping forbidden items when activated by a possessed enemy
    • Fixed Shrine of Pace not working correctly for Chaunter while possessing an enemy
    • Fixed Shrine of Peace granting only 1 heart to possessed enemies while the AMPLIFIED DLC is disabled
    • Fixed possessed Harpies being able to attack the Shopkeeper Ghost by moving into it diagonally
    • Fixed possessed electric mages being able to effortlessly kill bosses by firing Electric Orbs from the topmost tile in the starting corridor
    • Fixed possessed enemies being unable to move into Electric Orbs or Klarinetta's sword
    • Fixed possessed enemies hopping instead of sliding with Ring of Courage
    • Fixed possessed Bats, Banshees, Mommies and Leprechauns being immune to Wall Spikes
    • Fixed possessed enemies being unable to dig Wall Spikes at half a heart
    • Fixed possessed electric mages being unable to conjure weapons
    • Fixed possessed Harpies not being able to dig correctly while confused
    • Fixed possessed enemies not resisting knockback while dashing forward using Ring of Courage
    • Fixed possessed enemies resisting Wind Spells and Shovemonsters while invincible
    • Fixed Lord enemies not keeping their extra health when possessed
    • Fixed error when when a possessed Harpy attempts to push a charmed pet diagonally
    • Fixed Ring of War carrying over into the first level of the next run if held while possessing an enemy in All Characters Mode
    • Fixed beat bars not turning red near the end of the song while possessing an enemy
    • Fixed enemies killed by Ring of Pain or Boots of Pain being possessed if a Lantern is obtained via the Pawnbroker
    • Fixed Chaunter ending up inside a wall when ejecting from a phasing enemy with no nearby floors
    • Fixed player sprite being cut off when switching to Chaunter in Ensemble Mode while standing in a liquid
    • Fixed Boots of Leaping/Lunging preventing possessed Deep Blues Knights from moving partially

    Multiplayer bugfixes

    • Fixed Shopkeeper getting angry at Bomb Traps in multiplayer
    • Fixed Coral Riff's Tentacles sometimes getting stuck underwater in multiplayer
    • Fixed Blood Shop generating in Zone 1 when playing Aria in co-op, causing it to appear near the end of the run
    • Fixed co-op enemies targeting players in secret shops
    • Fixed verbose log output when hosting a GOG cross-play lobby
    • Fixed error when entering a new level while a player with charmed pets is dead or spectating
    • Fixed Practice Sarcophagus in the Versus Mode lobby not spawning enemies

    Interface bugfixes

    • Fixed speedrun timer unpausing after using Save & Quit in the All Characters selection room
    • Fixed 'Tachyarrhythmia' achievement being obtainable in Ensemble Mode
    • Fixed description of Friendly Fire Mode implying that only explosion damage is affected
    • Fixed missing item hint for single Grenade
    • Fixed BPM counter fluctuating between integers when using custom music with Manual Beats
    • Fixed performance issues when an entity repeatedly tries to convert to its own type
    • Fixed [noparse]Ctrl + Backspace[/noparse] not deleting the full selection in text prompts

    Level editor bugfixes

    • Fixed "Extra Room Count" option in level editor generating sparsely populated levels if Aria is selected
    • Fixed missing sprites in level editor if AMPLIFIED DLC is not installed
    • Fixed level editor always adding Goblin Sentries to the starting room when generating Zone 4 floors if AMPLIFIED DLC is disabled
    • Fixed Lantern not defining an appropriate blood cost when placed in the level editor
    • Fixed boss levels not using zone-specific health scaling or summons in Level Editor
    • Fixed some level editor menus closing instantly when opened via a mouse click

    Modding bugfixes

    • Fixed custom player skins not reloading when the images files are modified while the skin is selected
    • Fixed mod portal search not working if the search text contains spaces or special characters
    • Fixed [noparse]Possession.detach()[/noparse] causing errors if [noparse]entity[/noparse] is not specified
    • Fixed Shield of Shove setting [noparse]ev.weapon[/noparse] incorrectly in [noparse]event.objectTakeDamage[/noparse]/[noparse]event.objectDealDamage[/noparse]
    • Fixed [noparse]stasisAI[/noparse] overriding other enemy AI changes
    • Fixed modded characters based on Aria and Coda preventing Ooze Golems from spawning if AMPLIFIED is enabled
    • Fixed wire graphics being cut off when modified to cover a larger area by a resource pack
    • Fixed Shopkeeper Ghost spawning prematurely when playing with modded zones
    • Fixed error when a player somehow gets their hands on a summoning spell intended for use by bosses
    • Fixed error when an entity is given [noparse]Sync_itemCombo[/noparse] without [noparse]Sync_itemComboAddOnHit[/noparse]
    • Fixed items without the [noparse]itemTransmutable[/noparse] component still being transmuted by the Transmogrifier
    • Fixed crash when attempting to load an image with an extremely long file name

    Audio bugfixes

    • Fixed beatmap/audio being out of sync on Zone 5 and Death Metal when using FamilyJules' soundtrack
    • Fixed massive enemies repeatedly making splashy noises while in liquid
    • Fixed the Shopkeeper's voice increasing in volume near the thermal boundary of Zone 3
    • Fixed Mary's sheep yelling at crates

    Visual bugfixes

    • Fixed cables graphics in Nocturna's final boss fight being offset by one pixel
    • Fixed Bolt's head sprite being offset incorrectly when the AMPLIFIED DLC is not installed
    • Fixed players appearing behind walls in Phasing Mode if a custom character skin is active
    • Fixed Mystery Mode trying to change the sprites of normally invisible internal item types
    • Fixed Klarinetta's portrait in the late-join character selection menu not being aligned correctly
    • Fixed duplicated items missing their hover animation

    [ 2023-08-21 18:52:56 CET ] [Original Post]

    Minimum Setup

    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHzMemory: 1000 MB RAM
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
  • Memory: 1500 MB RAM
  • Recommended Setup

      GAMEBILLET

      [ 6392 ]

      1.50$ (90%)
      1.00$ (90%)
      2.40$ (84%)
      49.77$ (17%)
      4.95$ (17%)
      13.02$ (13%)
      25.19$ (16%)
      8.27$ (17%)
      16.57$ (17%)
      26.65$ (11%)
      4.95$ (17%)
      16.57$ (17%)
      6.61$ (17%)
      4.80$ (84%)
      13.30$ (11%)
      17.59$ (12%)
      16.79$ (16%)
      17.75$ (11%)
      16.59$ (17%)
      24.87$ (17%)
      49.77$ (17%)
      29.02$ (17%)
      41.47$ (17%)
      24.87$ (17%)
      12.42$ (17%)
      16.57$ (17%)
      8.89$ (11%)
      20.72$ (17%)
      16.79$ (16%)
      26.65$ (11%)
      GAMERSGATE

      [ 2504 ]

      0.85$ (91%)
      4.5$ (91%)
      4.25$ (57%)
      0.42$ (79%)
      10.2$ (66%)
      6.8$ (83%)
      1.19$ (83%)
      1.05$ (85%)
      1.84$ (74%)
      8.32$ (41%)
      0.56$ (81%)
      30.0$ (50%)
      2.76$ (91%)
      6.0$ (80%)
      0.51$ (91%)
      0.5$ (75%)
      2.03$ (86%)
      4.46$ (70%)
      1.58$ (77%)
      0.85$ (91%)
      8.91$ (70%)
      3.19$ (79%)
      1.28$ (87%)
      4.25$ (57%)
      2.25$ (91%)
      0.75$ (92%)
      2.55$ (91%)
      5.0$ (75%)
      8.49$ (58%)
      1.31$ (81%)
      MacGamestore

      [ 4858 ]

      1.49$ (85%)
      1.24$ (75%)
      17.49$ (13%)
      4.89$ (84%)
      1.99$ (89%)
      2.99$ (80%)
      9.49$ (68%)
      65.99$ (6%)
      0.99$ (80%)
      1.29$ (90%)
      6.24$ (75%)
      3.99$ (80%)
      53.99$ (10%)
      16.99$ (15%)
      9.49$ (5%)
      0.79$ (84%)
      2.49$ (75%)
      1.99$ (87%)
      0.99$ (80%)
      15.89$ (21%)
      2.24$ (85%)
      2.49$ (83%)
      2.98$ (80%)
      1.71$ (91%)
      1.19$ (60%)
      0.99$ (90%)
      1.79$ (90%)
      3.99$ (80%)
      2.98$ (85%)
      7.47$ (66%)

      FANATICAL BUNDLES

      Time left:

      356215 days, 0 hours, 7 minutes


      Time left:

      356215 days, 0 hours, 7 minutes


      Time left:

      4 days, 7 hours, 7 minutes


      Time left:

      0 days, 7 hours, 7 minutes


      Time left:

      10 days, 7 hours, 7 minutes


      Time left:

      21 days, 7 hours, 7 minutes


      Time left:

      24 days, 7 hours, 7 minutes


      Time left:

      25 days, 7 hours, 7 minutes


      Time left:

      34 days, 7 hours, 7 minutes


      HUMBLE BUNDLES

      Time left:

      4 days, 18 hours, 7 minutes


      Time left:

      5 days, 1 hours, 7 minutes


      Time left:

      6 days, 1 hours, 7 minutes


      Time left:

      6 days, 1 hours, 7 minutes


      Time left:

      8 days, 1 hours, 7 minutes


      Time left:

      13 days, 1 hours, 7 minutes


      Time left:

      15 days, 1 hours, 7 minutes


      Time left:

      20 days, 1 hours, 7 minutes

      by buying games/dlcs from affiliate links you are supporting tuxDB
      🔴 LIVE