SYNCHRONY Update v3.6.1
                        
                        
Crypt of the NecroDancer v3.6.1 is now available!
Changes
- Changed possessed Headless Skeletons and Minotaurs to accept inputs while charging
 - Changed menu sliders to audibly indicate when their upper or lower value was hit
 - Changed controller button prompts to show D-Pad instead of Analog Stick when both are bound to the same action
 - Changed Xbox D-Pad icons to have a higher visual contrast
 - Changed latency calibration assistant to show up when launching the game for the first time on a new device
 - Changed latency and display settings to no longer cloud-sync across devices on subsequent launches
 - Changed unlock progression state to be tied to user accounts, instead of being shared across all accounts on the same device
 -  Changed Custom Music 'Manual Beats' mode to cover the full song when only inputting a short sequence of beats
 
Modding
- Added support for tagging settings to be explicitly excluded from cloud synchronization
 - Added [noparse]rhythmLeniency[/noparse] status effect
 - Added component [noparse]rhythmLeniencyOnLevelStart[/noparse]
 - Added component [noparse]rhythmLeniencyOnUnspectate[/noparse]
 - Added component [noparse]itemDeathProtection[/noparse]
 - Added component [noparse]spawnableFollowOwnershipChanges[/noparse]
 - Added field [noparse]itemConsumeOnLethalHit.bypassFlags[/noparse]
 - Changed [noparse]autoCastCheckLineOfSight[/noparse] to default to [noparse]WALL[/noparse] collisions
 - Changed [noparse]autoCastCheckLineOfSight[/noparse] to ignore collisions on the target tile
 -  Changed [noparse]event.objectKill[/noparse] to always pass [noparse]ev.damageType[/noparse]
 
Bugfixes
Gameplay bugfixes
- Fixed Ring of Protection converting cursed health into regular health
 - Fixed Ring of Protection not working if the wearer only has cursed hearts
 - Fixed Ring of Protection being outprioritized by the Potion if picked up later
 - Fixed Ring of Peace sometimes causing an extra heart container to be granted after dying
 - Fixed Ogres sometimes attacking without raising their club
 - Fixed some Onyx weapons being much rarer in locked shops than intended
 - Fixed enemies, crates, chests, shrines and walls sometimes spawning inside the shop in Zone 3
 - Fixed player not being shrunk when unequipping protective footwear while standing on top of ooze
 - Fixed Death Metal sometimes keeping his shield after taking more than 9 hearts of damage in one hit
 - Fixed clockwise rotating bounce traps not appearing in Zone 3
 - Fixed all rotating bounce traps on a level sharing the same rotation direction
 - Fixed Evil Eyes' and Blademasters' lunge attacks not dealing damage to multiple players standing on the same tile
 - Fixed Slimes' initial directions being randomized between seeded runs of the same dungeon
 -  Fixed Klarinetta not getting shrunk when killing a Warlock on Ooze
 
Chaunter bugfixes
- Fixed possessed Headless Skeletons moving to the beat in No Beat Mode
 - Fixed Chaunter taking damage from its own safe bombs when possessing/unpossessing an enemy
 -  Fixed Chaunter not always receiving credit for kills made by the Rat Familiar
 
Input bugfixes
- Fixed boss intro screen sometimes letting movement key presses through
 - Fixed missed beats after the Berserk status effect ends
 - Fixed missed beats after the Heart Transplant's effect ends
 - Fixed missed beats when the entering phase 2 of Cadence's final boss
 - Fixed missed beats while possessing a Headless Skeleton in No Beat mode
 - Fixed "Missed!" flyaway incorrectly appearing while the Berserk status effect is active
 - Fixed controller auto-detection not working correctly while a menu is open
 - Fixed latency calibration button prompts not updating when plugging in a controller
 - Fixed tutorial button prompts not updating when plugging in a controller
 -  Fixed tutorial displaying "None" for the "Skip tutorial" button prompt when using a controller
 
Engine bugfixes
- Fixed images being pre-loaded during first-time latency calibration, leading to framerate drops
 - Fixed Green Bat achievement progress counter getting stuck if a Green Bat was killed while offline
 - Fixed local changes to the configuration file being overwritten by Cloud Synchronization
 - Fixed configuration file sometimes being corrupted when saving multiple times in rapid succession on a slow hard drive
 - Fixed potential crashes when signing into GOG GALAXY on Linux
 - Fixed save data from older versions of the game being imported multiple times across user accounts
 - Fixed error when King Conga's zombies are transmuted into different enemies
 -  Fixed lobby music playing briefly before changelog menu is visible
 
Visual bugfixes
- Fixed tutorial level displaying the 'Low Percent' indicator in the pause menu
 - Fixed Wisps displaying an invalid sprite in Mystery Mode after being attacked
 -  Fixed incorrect swipes when a charmed or possessed enemy attacks Nocturna's penultimate boss
 
Level editor bugfixes
- Fixed level editor not saving the coin counts of merged gold piles correctly
 -  Fixed incorrect sprite offset when using the level editor's Move Tool on a Dove player
 
[ 2023-03-16 19:01:13 CET ] [Original Post]
                    Minimum Setup
- OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
 - Processor: 2GHzMemory: 1000 MB RAM
 - Memory: 1000 MB RAM
 - Graphics: 512MB VRAM
 - Storage: 1600 MB available space
 
Recommended Setup
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