TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×
Screenshot 6
Fullscreen Screenshot 6
×
Crypt of the NecroDancer
Brace Yourself GamesDeveloper
Brace Yourself GamesPublisher
2015-04-23Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (12219 reviews)
VR Support
Public Linux Depots:
  • NecroDancer linux content [1.6 G]
  • NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
  • Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
  • Crypt of the NecroDancer Experimental Client Linux [40.1 M]
  • DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:
  • Crypt of the NecroDancer Extras
  • Crypt of the NecroDancer: AMPLIFIED
  • Crypt of the NecroDancer: Synchrony
  • Crypt of the NecroDancer: Hatsune Miku Character DLC
SYNCHRONY Update v3.6.0

Crypt of the NecroDancer v3.6.0 is now available!

Can you believe it's March already? Wild.

New features

  • Added new sound effects for the Phantom, Jockey, Granite Golem, Wisp and an uncommon enemy...
  • Added a Ping Tool to quickly highlight important locations and objects in-game in multiplayer
    [list]
  • On keyboard, ping markers can be placed on nearby objects by pressing Right Shift (player 1) or F (player 2)
  • On controller, if Steam Input is enabled, ping markers can be placed on nearby objects by clicking the Left Stick
  • If these keys were already bound to other actions, the 'Ping Nearby' action is left unassigned by default
    [list]
  • All ping bindings can be customized in the 'Reassign Controls' menu
  • Ping markers can also be placed manually, by clicking on a tile or object with the left mouse button
  • Pinging a distant object shows an arrow near the screen border for all players, pointing in the direction of the ping
    • Pinging a chest, crate or shrine while wearing a Monocle reveals the contents for everyone
  • Repeatedly using the Ping Tool in multiplayer places it on cooldown for a few seconds
  • Muting a player via the 'Multiplayer' > 'Player List' menu also hides and silences their pings
  • [/list]
  • Added an option to hide ping markers placed by other players in online sessions
  • Added an option to hide ping markers placed by spectators
  • Added an advanced volume slider for the Ping Tool
  • Added an option to reduce the intensity of flashing visual effects (Explosions, Fireballs)
  • Added an option to change the speed of beat bars in the HUD
  • Added a 'Menu' button to the level editor's top toolbar
    • This button can be hidden using an option in the level editor's settings menu
  • [/list]

    Changes

    • Changed Heavy Glass Armor to swap between armor stacks instead of merging them together and wasting surplus durability
    • Changed unprovoked Leprechauns to be immune to Wall Spikes
    • Changed Travel Runes to no longer disappear when covered by hot coals, ice or ooze in Synchrony
    • Changed Travel Runes under Cracked Walls to be movable in the level editor
    • Changed menus to more visibly indicate when their entries can be scrolled up or down
    • Changed custom mode notification to appear in the lobby when custom music is enabled
    • Changed most non-challenge achievements to be obtainable while custom music is enabled
    • Changed the level editor's toolbar to adapt its spacing for low screen resolutions

    Modding features

    • Added support for generating multiple travel runes and secret shops per level
    • Added function [noparse]objectRenderer.getContentVisual()[/noparse] to render custom monocle-like projections on top of container objects
    • Added function [noparse]rectangle.resizeAroundCenter()[/noparse] to change a rectangle's size while maintaining its centerpoint
    • Added function [noparse]render.getTileAt()[/noparse] to transform screenspace coordinates into tile coordinates
    • Added function [noparse]utils.removeIfArg()[/noparse] to filter a list according to a predicate, receiving both the entry and a custom data parameter
    • Added function [noparse]placementUtils.getRoomsOfType()[/noparse]
    • Added optional [noparse]allowOnScreen[/noparse] and [noparse]noDraw[/noparse] parameters to [noparse]targetPointerHUD.draw()[/noparse]
    • Added components [noparse]CharacterSkins_excludeFromSelector[/noparse] and [noparse]CharacterSkins_excludeFromTemplate[/noparse] to hide characters from the skin selection menu
    • Added field [noparse]threshold[/noparse] to component [noparse]aiCatlike[/noparse]
    • Added enumeration entry [noparse]proceduralLevel.RoomType.VAULT[/noparse], indicating vaults and potion rooms
    • Changed "Publish mod" menu to clear the changelog after a mod was uploaded successfully
    • Changed Ring of Regeneration to pass itself as [noparse]healer[/noparse] in [noparse]event.objectHeal[/noparse]
    • Changed [noparse]itemGeneration.choice()[/noparse] to accept modded component names in [noparse]chanceType[/noparse]
    • Changed [noparse]segment.setBounds()[/noparse] to resize the level to fit the segment's bounding box
    • Changed entities without [noparse]voiceRangedAttack[/noparse] to fall back to [noparse]voiceMeleeAttack[/noparse]

    Bugfixes

    Gameplay bugfixes

    • Fixed healing items or spells not granting invincibility while sliding on ice
    • Fixed Travel Runes sometimes failing to appear when playing Nocturna
    • Fixed Dove's bombs failing to teleport provoked Shopkeepers
    • Fixed groups of Green Slimes and Mushroom Lights causing some level layouts to be impassable for Monk/Coda
    • Fixed Shrine of Binding causing coin multiplier loss when bumped repeatedly by Dove/Monk/Coda
    • Fixed Thief being outprioritized by Barrels and Electric Orbs
    • Fixed Thief not prioritizing its target's previous position when diagonally adjacent
    • Fixed Thief sometimes stealing items from its diagonally adjacent target if it cannot move orthogonally
    • Fixed Warlocks duplicating their dropped gold when killed while standing on a coin pile
    • Fixed Dice Trap spawning enemies on top of other traps
    • Fixed Infernal Torch incorrectly casting Fireballs from non-dug wall torches while Miner's Cap is equipped
    • Fixed items that would have appeared in a shop failing to spawn elsewhere after the Shopkeeper was killed
      [list]
    • This does not apply to the Daily Challenge
    [/list]

    Chaunter bugfixes

    • Fixed Chaunter's Lantern emitting light when entering a floor while possessing an enemy
    • Fixed Chaunter's Lantern forcing single-tempo during possession when given to other characters
    • Fixed Shrine of Rhythm not fully taking effect on Chaunter
    • Fixed possessed enemies spawned from a Sarcophagus not receiving credit for their kills
    • Fixed coin multiplier being lost when a possessed Skeleton is decapitated by self-damage
    • Fixed Clones taking on Cadence's appearance when entering a level while possessing an enemy as Chaunter
    • Fixed possessed Wisps' sprite not disappearing after going down a staircase
    • Fixed possessed Leprechauns being unable to pick up items
    • Fixed possessed Pawnbrokers being immune to self-damage

    Level editor bugfixes

    • Fixed secret shops not generating correctly in the level editor
    • Fixed Minotaurs roaring when placed in the level editor
    • Fixed Thief playing its appearance sound when generated in the level editor
    • Fixed "Selection panel columns" level editor option not working correctly
    • Fixed Melody's final boss creating lava tiles when placed in the editor
    • Fixed the Gong killing all bosses when destroyed in a custom level, instead of only the boss that struck the Gong
    • Fixed Nightmare shadows obscuring enemies and items in the level editor
    • Fixed cursor movement overriding player movement in the in-game editor overlay
      [list]
    • This behavior can be configured by an advanced option in the editor settings
    [/list]

    Modding bugfixes

    • Fixed stack overflow errors resulting in an empty error message instead of a stack trace
    • Fixed [noparse]autoCastCheckLineOfSight[/noparse] not working for vertical directions
    • Fixed inconsistent results between [noparse]LineOfSight.check()[/noparse] and player field of view checks
    • Fixed [noparse]tileRenderer.getFloorVisual()[/noparse] not correctly using a default value for the [noparse]beat[/noparse] parameter
    • Fixed [noparse]spellcastCone[/noparse] targeting a line of tiles on diagonals, instead of a rotated triangle
    • Fixed error when an [noparse]attachment[/noparse] entity's parent does not have the [noparse]position[/noparse] component
    • Fixed enumeration values marked as invisible still appearing in settings dropdowns
    • Fixed multi-client mode not disabling Discord integration
    • Fixed multi-client mode showing changelog/character unlock menus
    • Fixed custom items inheriting from Bombs registering duplicate entity types
    • Fixed inconsistent spacing in controls menu when mods define both per-player hotkeys and custom gameplay actions

    Input bugfixes

    • Fixed missed beats when holding down a directional button late in the beat if multi-key combos are enabled
    • Fixed inputs being treated as missed beats more often at the start of a floor
    • Fixed rare instances of multiple inputs in a row being treated as missed beats after unpausing
    • Fixed rapid key presses sometimes allowing movement during the boss intro screen
    • Fixed possessed diagonally-moving enemies not enabling 8-directional D-Pad movement on Steam Input
    • Fixed "ignore background mouse input" not applying to gameplay controls
    • Fixed custom per-player hotkeys triggering the 'missed' HUD flyaway and sound effect
    • Fixed controls menu responding to mouse input while the rebind prompt is open

    Engine bugfixes

    • Fixed performance issues in levels containing an absurd amount of torches, such as the lobby
    • Fixed DLCs not loading on the first game launch after being purchased
    • Fixed Daily Challenge not being playable offline in DRM-free build
    • Fixed error when a Shock Monkey takes environmental damage

    Audio bugfixes

    • Fixed Onyx weapons playing an incorrect attack voice line when hitting multiple enemies at once
    • Fixed enemies not playing their hit sounds when squished

    Visual bugfixes

    • Fixed Coral Riff's splash particles not always being visible
    • Fixed confusing death message when Monk dies due to Ring of Gold in multiplayer
    • Fixed the Leprechaun's visual effects rendering behind walls
    • Fixed visual seams in the left-facing animation for the Fireball Spell
    • Fixed coins being hidden by walls after being teleported by a Warlock

    [ 2023-03-01 18:54:12 CET ] [Original Post]

    Minimum Setup

    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHzMemory: 1000 MB RAM
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
  • Memory: 1500 MB RAM
  • Recommended Setup

      GAMEBILLET

      [ 6392 ]

      12.89$ (79%)
      16.57$ (17%)
      35.14$ (12%)
      16.57$ (17%)
      16.96$ (15%)
      17.75$ (11%)
      7.44$ (17%)
      12.42$ (17%)
      9.98$ (67%)
      16.57$ (17%)
      16.57$ (17%)
      8.39$ (16%)
      29.02$ (17%)
      41.47$ (17%)
      2.40$ (90%)
      24.87$ (17%)
      24.59$ (18%)
      49.77$ (17%)
      16.59$ (17%)
      26.53$ (17%)
      16.97$ (15%)
      16.57$ (17%)
      8.27$ (17%)
      16.79$ (16%)
      12.42$ (17%)
      6.61$ (17%)
      41.47$ (17%)
      16.79$ (16%)
      8.85$ (11%)
      16.57$ (17%)
      GAMERSGATE

      [ 2504 ]

      0.85$ (91%)
      1.2$ (92%)
      0.09$ (91%)
      0.68$ (91%)
      6.3$ (82%)
      1.31$ (81%)
      1.84$ (74%)
      2.55$ (87%)
      1.05$ (85%)
      0.68$ (91%)
      0.51$ (83%)
      1.45$ (91%)
      2.25$ (89%)
      1.31$ (81%)
      2.25$ (91%)
      0.6$ (91%)
      4.5$ (85%)
      1.13$ (96%)
      14.87$ (40%)
      1.84$ (74%)
      1.84$ (74%)
      1.35$ (92%)
      3.4$ (83%)
      0.85$ (91%)
      4.5$ (85%)
      0.43$ (91%)
      0.6$ (91%)
      0.75$ (92%)
      0.64$ (87%)
      5.0$ (75%)
      MacGamestore

      [ 4798 ]

      1.99$ (87%)
      1.04$ (85%)
      4.98$ (88%)
      0.79$ (84%)
      2.98$ (85%)
      0.99$ (80%)
      0.99$ (90%)
      4.89$ (84%)
      5.49$ (84%)
      53.99$ (10%)
      1.99$ (80%)
      15.89$ (21%)
      1.49$ (94%)
      53.99$ (10%)
      0.99$ (80%)
      1.09$ (84%)
      0.79$ (87%)
      1.39$ (90%)
      0.79$ (89%)
      1.99$ (89%)
      1.99$ (80%)
      1.09$ (86%)
      1.19$ (88%)
      1.99$ (80%)
      1.99$ (90%)
      1.10$ (89%)
      1.99$ (90%)
      0.99$ (90%)
      3.99$ (73%)
      2.24$ (85%)

      FANATICAL BUNDLES

      Time left:

      356215 days, 1 hours, 27 minutes


      Time left:

      356215 days, 1 hours, 27 minutes


      Time left:

      4 days, 8 hours, 27 minutes


      Time left:

      0 days, 8 hours, 27 minutes


      Time left:

      10 days, 8 hours, 27 minutes


      Time left:

      21 days, 8 hours, 27 minutes


      Time left:

      24 days, 8 hours, 27 minutes


      Time left:

      25 days, 8 hours, 27 minutes


      Time left:

      34 days, 8 hours, 27 minutes


      HUMBLE BUNDLES

      Time left:

      4 days, 19 hours, 27 minutes


      Time left:

      5 days, 2 hours, 27 minutes


      Time left:

      6 days, 2 hours, 27 minutes


      Time left:

      6 days, 2 hours, 27 minutes


      Time left:

      8 days, 2 hours, 27 minutes


      Time left:

      13 days, 2 hours, 27 minutes


      Time left:

      15 days, 2 hours, 27 minutes


      Time left:

      20 days, 2 hours, 27 minutes

      by buying games/dlcs from affiliate links you are supporting tuxDB
      🔴 LIVE