Crypt of the NecroDancer
Brace Yourself Games Developer
Brace Yourself Games Publisher
2015-04-23 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(22170 reviews)
The Game includes VR Support
Public Linux Depots:- NecroDancer linux content [1.6 G]
- NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
- Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
- Crypt of the NecroDancer Experimental Client Linux [40.1 M]
- DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:- Crypt of the NecroDancer Extras
- Crypt of the NecroDancer: AMPLIFIED
- Crypt of the NecroDancer: Synchrony
- Crypt of the NecroDancer: Hatsune Miku Character DLC
SYNCHRONY Update v3.5.0Crypt of the NecroDancer v3.5.0 is now available!
Hey there NecroDancers! Grab a friend because we have a bunch of changes to how co-op works. Specifically, we've added new co-op enemies! No more shall you faceroll through the zones as a pod of death. You'll need to watch each other's backs going forward because these new enemies can't be killed alone.
There's a bunch of other changes and fixes too, so take a look at the patch notes for all the details.
Good luck out there!
New enemies
- Added 6 new enemies to co-op mode in the SYNCHRONY DLC!
- Jockey:
- Grabs players like a monkey, but only inhibits their attacks while still allowing them to move around.
- The Jockey does not take damage from the player it's grabbing, and another player must come to help!
- Phantom:
- Chooses a specific player to follow around like a Ghost, but can only be hit by other players!
- The Phantom's target can push it away briefly, but cannot inflict damage to it or kill it normally.
- Granite Golem:
- An extremely thick-skinned Golem, invincible against most normal attacks.
- Only takes damage when hit by two players simultaneously. Work together to defeat it!
- Wisp:
- A spirit that appears near groups of players travelling together.
- Dodges the first hit by teleporting behind the back of another nearby player!
- Skittish Blademaster:
- Parries incoming hits, but lunges away instead of counter-attacking.
- Protectorc (AMPLIFIED DLC only):
- A very well-protected Orc wielding three shields instead of one, blocking attacks from the front and sides.
- Chooses a specific player to follow, requiring any other player to strike at the Orc's unprotected backside.
New features
- Added mouse input support for all in-game menus
- Added new translations for Simplified Chinese and Korean
- Added translated texts for new menus, items and mechanics introduced since v3.0.0 across all supported languages
- Added colored HUD beat bars for when Chaunter's possession timer runs out
- Added advanced option to show speedrun time splits in All Characters Mode
- Added advanced options for adjusting the Shopkeeper's singing volume and falloff distance
- Added advanced volume options menu for fine-tuning the volumes of specific sound sources
- Added advanced option to increase the number of keys that can be assigned to each action
- Added support for changing the appearance of Klarinetta's Zweihnder via the "Change Skin" menu
- Added support for changing the appearance of Suzu's and Klarinetta's attack swipes via the "Change Skin" menu
Balance changes
- Shield Items: All stackable shields now regenerate 1 hit upon completing a level, up to their default stack size
- Reflective Shield: Increased durability from 1 to 2 hits
- Reflective Shield: Now reflects the exact damage blocked, instead of at least 5 hearts
- Shield of Shove: No longer prevents weapon attacks, allowing enemies to be simultaneously shoved and attacked
- Shield of Shove: Now works when moving around corners, pushing enemies regardless of the shield's prior facing direction
- Shield of Shove: Now simultaneously pushes multiple horizontally or vertically aligned enemies in a row
- Shield of Shove: Crush attack now targets the most distant enemy when multiple enemies are aligned, instead of the closest
- Shield of Shove: Crush attack now deals 3 piercing damage instead of infinite phasing damage
- Thief: Now drops more items in co-op mode (one item per player)
- Thief: Increased the rarity of the first item drop from +1 to +2
- Thief: No longer steals items from non-targeted players
- Thief: No longer steals items when knocked into another player
- Thief: Now evades attacks by players other than its current target in multiplayer
- Shrine of Sacrifice: Now accepts players as sacrifices
Other changes
- Changed Thief to use an updated spritesheet
- Changed vision modifiers (such as Sunglasses and Ring of Shadows) to no longer silhouette enemies in spectator mode while observing multiple players
- Changed "Reassign Controls" menu to automatically update multi-key combos when changing directional movement keys
- Changed HUD controller prompts to support additional buttons, axes and controller models
- Changed startup Changelog menu to combine patch notes from multiple updates
- Changed numeric settings to be represented by sliders in the options menu
- Changed categorical settings to show a dropdown menu with all available options
- Changed secret shops to generate in multiplayer if any player character can encounter them, instead of requiring the shop type to be valid for all characters
- Changed all shields capable of blocking multiple hits to appear cracked if the next hit will break them
- Changed color for gold warning outlines on Monk/Coda to increase contrast
Modding features
- Added documentation comments for 850+ components and fields
- Added event [noparse]objectGetHUDBeatBars[/noparse] to allow mods to customize the appearance of beat indicators in the player HUD
- Added event [noparse]spellTransmute[/noparse] to allow mods to intercept transmutations
- Added function [noparse]itemGeneration.getSeenCounts()[/noparse] to directly manipulate the tables tracking which items have spawned in a run
- Added function [noparse]shrineGeneration.getSeenCounts()[/noparse] to directly manipulate the tables tracking which shrines have spawned in a run
- Added function [noparse]soulFollower.spawn()[/noparse] to create a Soul Familiar
- Added helper functions [noparse]action.dx()[/noparse] and [noparse]action.dy()[/noparse] to decompose [noparse]action.Direction[/noparse] values into their X and Y offsets
- Added support for binding delay functions ([noparse]delay.new()[/noparse]) to named global variables
- Added support for passing more specific parameters to [noparse]shrineGeneration.choice()[/noparse]
- Added components [noparse]sacrificable[/noparse] and [noparse]sacrificableInstantReward[/noparse] to control eligibility for the Shrine of Sacrifice
- Added component [noparse]spellCheckSafeLevel[/noparse] to limit whether a spell can be cast in the lobby
- Added components [noparse]generateSecretRoom[/noparse], [noparse]generateSecretRoomInRun[/noparse], [noparse]generateSecretRoomExcludeFromSingleZone[/noparse] and [noparse]generateSecretRoomRestrictLevel[/noparse]
- Added component [noparse]traitBannedSecretRooms[/noparse] to control which travel runes are allowed to spawn for a playable character
- Added component [noparse]traitZone5Bleed[/noparse] to add patches of Zone 5 to the level across all zones
- Added component [noparse]traitExtraMiniboss[/noparse] to add an additional miniboss on each level
- Added component [noparse]traitAddSpiders[/noparse] to generate Spiders outside of Zone 4
- Added components [noparse]traitExtraEnemies[/noparse] and [noparse]traitExtraEnemiesZ1Z2Z5[/noparse] to increase the number of enemies encountered throughout a run
- Added components [noparse]traitAddSarcophagus[/noparse], [noparse]traitNoSarcophagus[/noparse] to control Sarcophagus generation
- Added components [noparse]traitNoBlademasters[/noparse], [noparse]traitZone4NoMonkeys[/noparse] and [noparse]traitZone4NoSpiders[/noparse] to prevent specific enemies from spawning
- Added component [noparse]innateAttackInhibitTemporarily[/noparse], preventing enemies from attacking for a number of beats
- Added component [noparse]innateAttackInhibitOnHit[/noparse], preventing enemies from attacking when damaged on the same beat
- Added component [noparse]innateAttackInhibitAgainstNonTarget[/noparse], preventing enemies from attacking players they are not currently targeting in co-op mode
- Added component [noparse]knockbackableDeferred[/noparse], delaying knockback until all players have acted for the current beat in co-op mode
- Added component [noparse]shieldPreventActionOnHit[/noparse], preventing enemies from acting when their shield is hit, without increasing their beat delay in co-op mode
- Added field [noparse]weaponThrowHolder.distance[/noparse] to control the maximum distance of the charge attack of Cadence's penultimate boss
- Added field [noparse]fortissimoleSpawn.spawnTypes[/noparse] to control which types of enemies Fortissimole spawns
- Added field [noparse]necrodancer.shieldBypassFlags[/noparse]/[noparse]necrodancer.shieldTeleportFlags[/noparse] to control which damage types Cadence's final boss responds to
- Changed item-destroying spells to trigger the [noparse]objectDeath[/noparse] event, referencing the caster as the killer
- Changed healing caused by the Shopkeeper Familiar to reference the familiar as the healer in [noparse]objectHeal[/noparse]
- Changed [noparse]dbg[/noparse] or [noparse]print[/noparse] to no longer have an effect in packaged mods, reducing the size of log files and improving performance
- To write messages to the log file in packaged mods, use [noparse]log.info("Test: %s", 123)[/noparse]
Bugfixes
Input bugfixes
- Fixed the vertical D-Pad axis of some controller models not working when Steam Input is disabled
- Fixed controller button icons appearing much bigger than intended in language-specific fonts
- Fixed the [noparse]B[/noparse] button on controllers sometimes being handled as 'Confirm' instead of 'Back'
- Fixed Pause and Quick Restart keys not working when bound via Player 2's controls menu
- Fixed inaccurate controller button prompts for Xbox 360 and PlayStation 4 controllers when Steam Input is disabled
Gameplay bugfixes
- Fixed Beetles, Tarmonsters and Mimics not being provoked by Reaper's souls
- Fixed Ring of Courage not protecting from Spike Traps if a Spider or Pixie jumps on the player on the same beat
- Fixed secret room Shopkeepers instantly killing the player when attacked by a Rapier, Axe or Cat o' Nine Tails
- Fixed Pixies dealing damage to distant players holding a Rapier
- Fixed Shrine of Sacrifice ignoring item restrictions on environmental kills, such as Spike Traps
- Fixed Shrine of Space occasionally generating levels without any enemies or exit stairs
- Fixed Reaper phasing into newly-spawned Skeletons when a Soul Familiar causes a Skull to split
- Fixed Shield of Shove's crush attack not inflicting directional damage, causing Skulls to split the wrong way
- Fixed some enemies acting a beat too late after entering the field of view
- Fixed Familiars being able to hit burrowed moles
- Fixed Randomizer Mode sometimes giving more than 1 heart to fast-moving Yetis
- Fixed Reflective Shield not inflicting directional damage
- Fixed Cat o' Nine Tails and Axe causing players to dash when attacking the Ghost Shopkeeper at close range
- Fixed Ring of Courage not granting immunity to the No Return Square
- Fixed Potion Rooms sometimes being only partially encased in Spiked Walls
- Fixed Pixies not granting health when pushed into a player by an Earth Spell or a charmed Wind Mage
- Fixed Coral Riff dealing splash damage when moving during phase 1 of the fight
- Fixed Cadence's penultimate boss delaying his next action upon entering phase 2 of the fight
- Fixed Cadence's penultimate boss inconsistently delaying his next action after charging
- Fixed Cadence's penultimate boss sometimes starting a charge immediately after being knocked back
- Fixed Cadence's penultimate boss fight not being limited to one live miniboss per bell
- Fixed Minotaurs not ringing bells by charging into them in Cadence's penultimate boss fight
- Fixed gold collected by Dorian during Cadence's final boss not being doubled while Cadence is wearing a Crown of Greed
- Fixed Nocturna's final boss not spawning a miniboss when entering phase 2 of the fight
- Fixed shrines sometimes placing items on top of gold coins
- Fixed coins appearing on the next level after falling through a trapdoor
- Fixed charmed enemies possessed by Chaunter not being able to attack after their charm status runs out
- Fixed thrown weapons getting stuck under NPC cages in Single-Zone Mode
- Fixed Thief getting stuck targeting players in the secret shop
- Fixed Thief being stunlocked and visually teleporting when attacked repeatedly by a player other than its target
- Fixed Leprechaun failing to steal gold from players under the effects of Shrine of Binding
- Fixed Ghast and Ghoul sometimes waiting an extra beat after dodging the first hit
- Fixed Wraiths and other spirits rapidly disappearing/reappearing in co-op if multiple players are nearby
Engine bugfixes
- Fixed Changelog menu switching pages while the chat prompt is open
- Fixed settings and saves being cloud-synchronized when Steam Cloud is disabled
- Fixed errors when viewing a post-death replay from an Exploding Mushroom's perspective
- Fixed Discord Rich Presence sometimes failing to update the lobby status in multiplayer when restarting a run
- Fixed the character selection room in All Character Mode not displaying its name in the game browser
- Fixed multi-instance window title being cut off on Windows
Leaderboard & Achievement bugfixes
- Fixed In The Zone achievements for zones 1 through 4 unlocking when playing characters other than Cadence
- Fixed Daily Challenge leaderboards not showing up if [SYNCHRONY] is active while [AMPLIFIED] is disabled
- Fixed Daily Challenge leaderboards showing "No entries for this leaderboard" when a character other than Cadence is selected in the lobby
Level editor bugfixes
- Fixed entities dying instantly when moved onto lava via the editor's move tool
- Fixed Moles destroying gold coins and traps when moved via the editor's move tool
- Fixed Coral Riff and Tentacles spawning water when moved via the editor's move tool
- Fixed story bosses dealing damage when moved via the editor's move tool
- Fixed level editor ceasing to respond when generating reduced-size Zone 5 levels
- Fixed players other than the host being able to close online level editor sessions
Audio bugfixes
- Fixed the Shopkeeper's voice playing at a lower volume than intended
- Fixed Ring of Gold repeatedly playing the gold collection noise if a coin falls down a trapdoor
- Fixed enemies possessed by Chaunter not playing a sound effect when healing
Visual bugfixes
- Fixed Soul Familiars not silhouetting when moving past the level border
- Fixed player names showing up even when "Player name render distance" is set to "Off" in the options
- Fixed Deep Blues' Knights displaying a misleading attack animation when forced to attack via knockback
- Fixed "coin" item pickup flyaway not being capitalized correctly when playing with All-Caps Text disabled
- Fixed incorrect animation when toggling off Winged Boots above a Bounce Trap
- Fixed the sprite of Cadence's penultimate boss being visually offset in the level editor's placement preview
- Fixed Red/Blue Dragons' Fireball and Ice Breath spells not displaying correctly in the HUD when spectating multiple players
- Fixed gold outlines being visible when spectating multiple players if any of them is playing Monk/Coda
- Fixed enemies possessed by Chaunter not displaying a particle effect when healing
Modding bugfixes
- Fixed settings values being set to [noparse]nil[/noparse] after their containing script file is renamed
- Fixed graphics drawn using the [noparse]debugVisuals[/noparse] module not showing up in the debug overlay
- Fixed mod menu not showing the latest versions after focusing the game window
- Fixed mod updates not showing up when more than 100 mods are installed
- Fixed "Popular on mod.io" section loading forever if the top 100 popular mods have all been installed
- Fixed Ctrl+F hotkey not working in the debug settings menu
- Fixed menu cursor not always being placed in the correct location when searching in the mod menu
- Fixed persistent errors after loading a level with an invalid custom song
[ 2023-02-02 00:01:07 CET ] [ Original post ] MINIMAL SETUP- OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
- Processor: 2GHzMemory: 1000 MB RAM
- Memory: 1000 MB RAM
- Graphics: 512MB VRAM
- Storage: 1600 MB available space
RECOMMENDED SETUP
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