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Crypt of the NecroDancer
Brace Yourself GamesDeveloper
Brace Yourself GamesPublisher
2015-04-23Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (12219 reviews)
VR Support
Public Linux Depots:
  • NecroDancer linux content [1.6 G]
  • NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
  • Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
  • Crypt of the NecroDancer Experimental Client Linux [40.1 M]
  • DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:
  • Crypt of the NecroDancer Extras
  • Crypt of the NecroDancer: AMPLIFIED
  • Crypt of the NecroDancer: Synchrony
  • Crypt of the NecroDancer: Hatsune Miku Character DLC
SYNCHRONY Update v3.5.0

Crypt of the NecroDancer v3.5.0 is now available!

Hey there NecroDancers! Grab a friend because we have a bunch of changes to how co-op works. Specifically, we've added new co-op enemies! No more shall you faceroll through the zones as a pod of death. You'll need to watch each other's backs going forward because these new enemies can't be killed alone.

There's a bunch of other changes and fixes too, so take a look at the patch notes for all the details.

Good luck out there!

New enemies

Game Description Image
  • Added 6 new enemies to co-op mode in the SYNCHRONY DLC!
    [list]
  • Jockey:
    [list]
  • Grabs players like a monkey, but only inhibits their attacks while still allowing them to move around.
  • The Jockey does not take damage from the player it's grabbing, and another player must come to help!
  • Phantom:
    • Chooses a specific player to follow around like a Ghost, but can only be hit by other players!
    • The Phantom's target can push it away briefly, but cannot inflict damage to it or kill it normally.
  • Granite Golem:
    • An extremely thick-skinned Golem, invincible against most normal attacks.
    • Only takes damage when hit by two players simultaneously. Work together to defeat it!
  • Wisp:
    • A spirit that appears near groups of players travelling together.
    • Dodges the first hit by teleporting behind the back of another nearby player!
  • Skittish Blademaster:
    • Parries incoming hits, but lunges away instead of counter-attacking.
  • Protectorc (AMPLIFIED DLC only):
    • A very well-protected Orc wielding three shields instead of one, blocking attacks from the front and sides.
    • Chooses a specific player to follow, requiring any other player to strike at the Orc's unprotected backside.
  • [/list]
    [/list]

    New features

    • Added mouse input support for all in-game menus
    • Added new translations for Simplified Chinese and Korean
    • Added translated texts for new menus, items and mechanics introduced since v3.0.0 across all supported languages
    • Added colored HUD beat bars for when Chaunter's possession timer runs out
    • Added advanced option to show speedrun time splits in All Characters Mode
    • Added advanced options for adjusting the Shopkeeper's singing volume and falloff distance
    • Added advanced volume options menu for fine-tuning the volumes of specific sound sources
    • Added advanced option to increase the number of keys that can be assigned to each action
    • Added support for changing the appearance of Klarinetta's Zweihnder via the "Change Skin" menu
    • Added support for changing the appearance of Suzu's and Klarinetta's attack swipes via the "Change Skin" menu

    Balance changes

    • Shield Items: All stackable shields now regenerate 1 hit upon completing a level, up to their default stack size
    • Reflective Shield: Increased durability from 1 to 2 hits
    • Reflective Shield: Now reflects the exact damage blocked, instead of at least 5 hearts
    • Shield of Shove: No longer prevents weapon attacks, allowing enemies to be simultaneously shoved and attacked
    • Shield of Shove: Now works when moving around corners, pushing enemies regardless of the shield's prior facing direction
    • Shield of Shove: Now simultaneously pushes multiple horizontally or vertically aligned enemies in a row
    • Shield of Shove: Crush attack now targets the most distant enemy when multiple enemies are aligned, instead of the closest
    • Shield of Shove: Crush attack now deals 3 piercing damage instead of infinite phasing damage
    • Thief: Now drops more items in co-op mode (one item per player)
    • Thief: Increased the rarity of the first item drop from +1 to +2
    • Thief: No longer steals items from non-targeted players
    • Thief: No longer steals items when knocked into another player
    • Thief: Now evades attacks by players other than its current target in multiplayer
    • Shrine of Sacrifice: Now accepts players as sacrifices

    Other changes

    • Changed Thief to use an updated spritesheet
    • Changed vision modifiers (such as Sunglasses and Ring of Shadows) to no longer silhouette enemies in spectator mode while observing multiple players
    • Changed "Reassign Controls" menu to automatically update multi-key combos when changing directional movement keys
    • Changed HUD controller prompts to support additional buttons, axes and controller models
    • Changed startup Changelog menu to combine patch notes from multiple updates
    • Changed numeric settings to be represented by sliders in the options menu
    • Changed categorical settings to show a dropdown menu with all available options
    • Changed secret shops to generate in multiplayer if any player character can encounter them, instead of requiring the shop type to be valid for all characters
    • Changed all shields capable of blocking multiple hits to appear cracked if the next hit will break them
    • Changed color for gold warning outlines on Monk/Coda to increase contrast

    Modding features

    • Added documentation comments for 850+ components and fields
    • Added event [noparse]objectGetHUDBeatBars[/noparse] to allow mods to customize the appearance of beat indicators in the player HUD
    • Added event [noparse]spellTransmute[/noparse] to allow mods to intercept transmutations
    • Added function [noparse]itemGeneration.getSeenCounts()[/noparse] to directly manipulate the tables tracking which items have spawned in a run
    • Added function [noparse]shrineGeneration.getSeenCounts()[/noparse] to directly manipulate the tables tracking which shrines have spawned in a run
    • Added function [noparse]soulFollower.spawn()[/noparse] to create a Soul Familiar
    • Added helper functions [noparse]action.dx()[/noparse] and [noparse]action.dy()[/noparse] to decompose [noparse]action.Direction[/noparse] values into their X and Y offsets
    • Added support for binding delay functions ([noparse]delay.new()[/noparse]) to named global variables
    • Added support for passing more specific parameters to [noparse]shrineGeneration.choice()[/noparse]
    • Added components [noparse]sacrificable[/noparse] and [noparse]sacrificableInstantReward[/noparse] to control eligibility for the Shrine of Sacrifice
    • Added component [noparse]spellCheckSafeLevel[/noparse] to limit whether a spell can be cast in the lobby
    • Added components [noparse]generateSecretRoom[/noparse], [noparse]generateSecretRoomInRun[/noparse], [noparse]generateSecretRoomExcludeFromSingleZone[/noparse] and [noparse]generateSecretRoomRestrictLevel[/noparse]
    • Added component [noparse]traitBannedSecretRooms[/noparse] to control which travel runes are allowed to spawn for a playable character
    • Added component [noparse]traitZone5Bleed[/noparse] to add patches of Zone 5 to the level across all zones
    • Added component [noparse]traitExtraMiniboss[/noparse] to add an additional miniboss on each level
    • Added component [noparse]traitAddSpiders[/noparse] to generate Spiders outside of Zone 4
    • Added components [noparse]traitExtraEnemies[/noparse] and [noparse]traitExtraEnemiesZ1Z2Z5[/noparse] to increase the number of enemies encountered throughout a run
    • Added components [noparse]traitAddSarcophagus[/noparse], [noparse]traitNoSarcophagus[/noparse] to control Sarcophagus generation
    • Added components [noparse]traitNoBlademasters[/noparse], [noparse]traitZone4NoMonkeys[/noparse] and [noparse]traitZone4NoSpiders[/noparse] to prevent specific enemies from spawning
    • Added component [noparse]innateAttackInhibitTemporarily[/noparse], preventing enemies from attacking for a number of beats
    • Added component [noparse]innateAttackInhibitOnHit[/noparse], preventing enemies from attacking when damaged on the same beat
    • Added component [noparse]innateAttackInhibitAgainstNonTarget[/noparse], preventing enemies from attacking players they are not currently targeting in co-op mode
    • Added component [noparse]knockbackableDeferred[/noparse], delaying knockback until all players have acted for the current beat in co-op mode
    • Added component [noparse]shieldPreventActionOnHit[/noparse], preventing enemies from acting when their shield is hit, without increasing their beat delay in co-op mode
    • Added field [noparse]weaponThrowHolder.distance[/noparse] to control the maximum distance of the charge attack of Cadence's penultimate boss
    • Added field [noparse]fortissimoleSpawn.spawnTypes[/noparse] to control which types of enemies Fortissimole spawns
    • Added field [noparse]necrodancer.shieldBypassFlags[/noparse]/[noparse]necrodancer.shieldTeleportFlags[/noparse] to control which damage types Cadence's final boss responds to
    • Changed item-destroying spells to trigger the [noparse]objectDeath[/noparse] event, referencing the caster as the killer
    • Changed healing caused by the Shopkeeper Familiar to reference the familiar as the healer in [noparse]objectHeal[/noparse]
    • Changed [noparse]dbg[/noparse] or [noparse]print[/noparse] to no longer have an effect in packaged mods, reducing the size of log files and improving performance
      [list]
    • To write messages to the log file in packaged mods, use [noparse]log.info("Test: %s", 123)[/noparse]
    [/list]

    Bugfixes

    Input bugfixes

    • Fixed the vertical D-Pad axis of some controller models not working when Steam Input is disabled
    • Fixed controller button icons appearing much bigger than intended in language-specific fonts
    • Fixed the [noparse]B[/noparse] button on controllers sometimes being handled as 'Confirm' instead of 'Back'
    • Fixed Pause and Quick Restart keys not working when bound via Player 2's controls menu
    • Fixed inaccurate controller button prompts for Xbox 360 and PlayStation 4 controllers when Steam Input is disabled

    Gameplay bugfixes

    • Fixed Beetles, Tarmonsters and Mimics not being provoked by Reaper's souls
    • Fixed Ring of Courage not protecting from Spike Traps if a Spider or Pixie jumps on the player on the same beat
    • Fixed secret room Shopkeepers instantly killing the player when attacked by a Rapier, Axe or Cat o' Nine Tails
    • Fixed Pixies dealing damage to distant players holding a Rapier
    • Fixed Shrine of Sacrifice ignoring item restrictions on environmental kills, such as Spike Traps
    • Fixed Shrine of Space occasionally generating levels without any enemies or exit stairs
    • Fixed Reaper phasing into newly-spawned Skeletons when a Soul Familiar causes a Skull to split
    • Fixed Shield of Shove's crush attack not inflicting directional damage, causing Skulls to split the wrong way
    • Fixed some enemies acting a beat too late after entering the field of view
    • Fixed Familiars being able to hit burrowed moles
    • Fixed Randomizer Mode sometimes giving more than 1 heart to fast-moving Yetis
    • Fixed Reflective Shield not inflicting directional damage
    • Fixed Cat o' Nine Tails and Axe causing players to dash when attacking the Ghost Shopkeeper at close range
    • Fixed Ring of Courage not granting immunity to the No Return Square
    • Fixed Potion Rooms sometimes being only partially encased in Spiked Walls
    • Fixed Pixies not granting health when pushed into a player by an Earth Spell or a charmed Wind Mage
    • Fixed Coral Riff dealing splash damage when moving during phase 1 of the fight
    • Fixed Cadence's penultimate boss delaying his next action upon entering phase 2 of the fight
    • Fixed Cadence's penultimate boss inconsistently delaying his next action after charging
    • Fixed Cadence's penultimate boss sometimes starting a charge immediately after being knocked back
    • Fixed Cadence's penultimate boss fight not being limited to one live miniboss per bell
    • Fixed Minotaurs not ringing bells by charging into them in Cadence's penultimate boss fight
    • Fixed gold collected by Dorian during Cadence's final boss not being doubled while Cadence is wearing a Crown of Greed
    • Fixed Nocturna's final boss not spawning a miniboss when entering phase 2 of the fight
    • Fixed shrines sometimes placing items on top of gold coins
    • Fixed coins appearing on the next level after falling through a trapdoor
    • Fixed charmed enemies possessed by Chaunter not being able to attack after their charm status runs out
    • Fixed thrown weapons getting stuck under NPC cages in Single-Zone Mode
    • Fixed Thief getting stuck targeting players in the secret shop
    • Fixed Thief being stunlocked and visually teleporting when attacked repeatedly by a player other than its target
    • Fixed Leprechaun failing to steal gold from players under the effects of Shrine of Binding
    • Fixed Ghast and Ghoul sometimes waiting an extra beat after dodging the first hit
    • Fixed Wraiths and other spirits rapidly disappearing/reappearing in co-op if multiple players are nearby

    Engine bugfixes

    • Fixed Changelog menu switching pages while the chat prompt is open
    • Fixed settings and saves being cloud-synchronized when Steam Cloud is disabled
    • Fixed errors when viewing a post-death replay from an Exploding Mushroom's perspective
    • Fixed Discord Rich Presence sometimes failing to update the lobby status in multiplayer when restarting a run
    • Fixed the character selection room in All Character Mode not displaying its name in the game browser
    • Fixed multi-instance window title being cut off on Windows

    Leaderboard & Achievement bugfixes

    • Fixed In The Zone achievements for zones 1 through 4 unlocking when playing characters other than Cadence
    • Fixed Daily Challenge leaderboards not showing up if [SYNCHRONY] is active while [AMPLIFIED] is disabled
    • Fixed Daily Challenge leaderboards showing "No entries for this leaderboard" when a character other than Cadence is selected in the lobby

    Level editor bugfixes

    • Fixed entities dying instantly when moved onto lava via the editor's move tool
    • Fixed Moles destroying gold coins and traps when moved via the editor's move tool
    • Fixed Coral Riff and Tentacles spawning water when moved via the editor's move tool
    • Fixed story bosses dealing damage when moved via the editor's move tool
    • Fixed level editor ceasing to respond when generating reduced-size Zone 5 levels
    • Fixed players other than the host being able to close online level editor sessions

    Audio bugfixes

    • Fixed the Shopkeeper's voice playing at a lower volume than intended
    • Fixed Ring of Gold repeatedly playing the gold collection noise if a coin falls down a trapdoor
    • Fixed enemies possessed by Chaunter not playing a sound effect when healing

    Visual bugfixes

    • Fixed Soul Familiars not silhouetting when moving past the level border
    • Fixed player names showing up even when "Player name render distance" is set to "Off" in the options
    • Fixed Deep Blues' Knights displaying a misleading attack animation when forced to attack via knockback
    • Fixed "coin" item pickup flyaway not being capitalized correctly when playing with All-Caps Text disabled
    • Fixed incorrect animation when toggling off Winged Boots above a Bounce Trap
    • Fixed the sprite of Cadence's penultimate boss being visually offset in the level editor's placement preview
    • Fixed Red/Blue Dragons' Fireball and Ice Breath spells not displaying correctly in the HUD when spectating multiple players
    • Fixed gold outlines being visible when spectating multiple players if any of them is playing Monk/Coda
    • Fixed enemies possessed by Chaunter not displaying a particle effect when healing

    Modding bugfixes

    • Fixed settings values being set to [noparse]nil[/noparse] after their containing script file is renamed
    • Fixed graphics drawn using the [noparse]debugVisuals[/noparse] module not showing up in the debug overlay
    • Fixed mod menu not showing the latest versions after focusing the game window
    • Fixed mod updates not showing up when more than 100 mods are installed
    • Fixed "Popular on mod.io" section loading forever if the top 100 popular mods have all been installed
    • Fixed Ctrl+F hotkey not working in the debug settings menu
    • Fixed menu cursor not always being placed in the correct location when searching in the mod menu
    • Fixed persistent errors after loading a level with an invalid custom song

    [ 2023-02-02 00:01:07 CET ] [Original Post]

    Minimum Setup

    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHzMemory: 1000 MB RAM
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
  • Memory: 1500 MB RAM
  • Recommended Setup

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