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Crypt of the NecroDancer
Brace Yourself GamesDeveloper
Brace Yourself GamesPublisher
2015-04-23Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (12219 reviews)
VR Support
Public Linux Depots:
  • NecroDancer linux content [1.6 G]
  • NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
  • Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
  • Crypt of the NecroDancer Experimental Client Linux [40.1 M]
  • DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:
  • Crypt of the NecroDancer Extras
  • Crypt of the NecroDancer: AMPLIFIED
  • Crypt of the NecroDancer: Synchrony
  • Crypt of the NecroDancer: Hatsune Miku Character DLC
SYNCHRONY Update v3.3.0

Happy Thanksgiving to our American friends! Here's a patch for your day off. For everyone else... hope you're enjoying your day as normal.

Crypt of the NecroDancer v3.3.0 is now available!

New features

  • Added Discord Rich Presence integration and game invitation support
  • Added "Treasure Hunt" game mode to Versus Mode, replacing "Trick or Treat" mode
    [list]
  • Defeat enemies to collect their gems, or steal them from other players!
  • The top-scoring player wears a shiny crown... which reveals their position to everyone else!
  • Drop 50% of your gems on death, including those collected in previous rounds!
  • After 3 rounds, the player with the most gems wins!
  • Added GOG Galaxy cross-play support for Apple Silicon Macs
  • Added option to generate floors with more/fewer rooms in the level editor
  • Added advanced option to retain custom rules after closing a multiplayer session
  • Added advanced option to increase the HUD text size for item stacks (bombs, cookies, etc.)
  • Added advanced option to increase the volume of important sound effects (Thief, Trapdoors, miniboss trampling)
  • Added Mumble positional audio integration
  • Added Integration options menu to configure mod.io/Discord/Mumble integration
  • Added back Bolt's original unlock condition ('Complete Zone 4 with Monk') as an alternative to their new unlock method ('Complete All Zones Mode')
  • [/list]

    Balance changes

    [u]Items:[/u]
    • Onyx Weapons: Changed damage boost to activate when hitting shielded enemies (excluding crates)
    • Shield of Shove: Increased damage of crush attack from 4 piercing damage to infinite phasing damage
    • Karate Gi: Reduced incoming damage penalty from a 2x multiplier to a +0.5 flat increase
    • Quartz Armor: Now protects against extremely high-damage hits (>10 hearts)
    • Winged Boots: Added the ability to toggle the floating effect via the 'Throw' button
    • Ring of Shielding: Now protects any equipped Shields from taking damage or breaking
    • Ring of Protection: Now protects against one lethal hit, breaking the ring and leaving the wearer at half a heart
    • Ring of Pain: Changed area damage to be parryable by Blademasters
    • Courage Shovel: Added protection against Wall Spikes
    • Courage Shovel: Added to Monk's and Coda's item pool
    • Courage Shovel: Reduced dig strength from Stone to Dirt
    • Earth Spell: Changed damage and knockback to affect enemies standing on the exit stairs
    • Earth Spell: Greater Earth now knocks back adjacent enemies two tiles instead of unconditionally crushing them
    • Freeze Spell: Increased freeze duration from 7 to 8 beats (15 to 16 beats for Greater Freeze)
    • Freeze Spell: Increased cooldown from 15 to 20 kills
    • Freeze Spell: Increased blood cost from 1 to 1.5 hearts
    • Freeze Spell: Greater Freeze on the main level no longer affects enemies in the secret shop, and vice versa
    • Shield Spell: Increased blood cost from 1 to 1.5 hearts
    • Bomb Spell: Magical bombs no longer inflict damage to players or friendly entities
    • Frost Charm: Now casts the normal Freeze Spell when shattered instead of Greater Freeze
    • Grenade Charm: No longer spawns, replaced by a "Grenade" action slot item that comes in stacks of 3
    [u]Enemies:[/u]
    • Ogre: Changed behavior to avoid attacking until it has been visible for a full beat
    • Death Metal: Changed the shield in phase 1 to be breakable by inflicting 9 or more damage in one hit
    • Frankensteinway: Removed the shield's damage reflection
    • Crate/Barrel Mimic: Now drops a single Grenade for Eli (or rarely for other characters)
    [u]Characters:[/u]
    • Chaunter: No longer gets slowed down when digging, using items or casting spells while possessing a slow enemy
    • Monk: Increased starting health from 2 hearts to 3 hearts
    • Monk: Reduced maximum number of enemies per floor
    • Mary: No longer encounters Orcs in Zone 5
    • Tempo: Shop Wall Mimics are no longer replaced by other enemies in Zone 5
    [u]Shrines:[/u]
    • Shrine of War: Increased probability of encountering Shrine of War to match other shrines
    • Shrine of Sacrifice: Changed rewards to 3 different chest items (red/purple/black), instead of 3 random items
    • Shrine of Pain: No longer applies a +1 item tier boost to its reward items
    • Shrine of Blood: Now drops Crown of Thorns while inactive, and Ring of Regeneration while active
    [u]Randomizer mode:[/u]
    • Yetis: Added movement speed limit of at least 3 beats per move if health is greater than 1
    • Deep Blues: Reduced average movement speed of Pawns (5 to 8 beats per move instead of 1 to 4)
    • Deep Blues: Reduced average health of Pawns
    [u]Versus mode:[/u]
    • Projection Spell: Now grants brief invincibility upon casting
    • Vanish Spell: Now grants brief invincibility upon casting
    • Vanish Spell: No longer interrupted when hit while invincible

    Other changes

    • Changed Heart Transplant to telegraph the end of its effect by showing beat bars
    • Changed credits to use higher quality graphics for enemies

    Modding features

    • Added support for declaring a dependency on the latest version of a mod (use [noparse]"ModName_io_12345": true[/noparse])
    • Added single-player chat visibility mode for mods
    • Added "embedded client" mode with asynchronous rendering, accessible via the [noparse]MultiInstance[/noparse] module
      [list]
    • This allows rendering a "picture-in-picture" view of the game from a different perspective
  • Added support for joining the same session multiple times via embedded clients
  • [/list]

    Bugfixes

    Gameplay bugfixes

    • Fixed Trap Walls in Melody's final boss fight sometimes leaving small pockets of floor tiles intact
    • Fixed Shrine of Space causing level generator to generate different items in subsequent levels
    • Fixed Boss Shrine causing level generator to generate different items in subsequent levels
    • Fixed minibosses spawned by the Dice Trap appearing in the next floor's Trapdoor Penalty Box
    • Fixed Shrine of Space generating too many catacomb walls in Zone 3
    • Fixed Shrine of Space sometimes overriding shop walls in Zone 3
    • Fixed Shrine of Space sometimes failing to generate its extra room
    • Fixed Shrine of Space sometimes creating inaccessible rooms
    • Fixed crate Gargoyles not being affected by Ring of Luck and Lucky Charm
    • Fixed extra items being granted when a non-Chaunter character uses the Lantern
    • Fixed Chaunter disintegrating the Weaponmaster's lobby training weapons on pickup
    • Fixed Tar Monsters not creating tar when spawned by a dice trap
    • Fixed Fortissimole's initial facing direction varying when playing the same run in seeded mode
    • Fixed items sunken by an angry Pawnbroker reappearing on the next floor
    • Fixed Shopkeeper Familiar not collecting gold when deployed
    • Fixed Shopkeeper failing to open metal doors when returning to his shop after chasing a player
    • Fixed Ogres being able to immediately swing their club when spawned during a boss fight
    • Fixed Deep Blues being able to castle after teleporting
    • Fixed Bells spawning minibosses adjacent to players in Cadence's penultimate boss
    • Fixed Melody's final boss sometimes getting stuck in walls
    • Fixed non-Chaunter possessors being vulnerable to floor hazards
    • Fixed enemies continuing to target players who died during possession
    • Fixed enemies not despawning after falling down trapdoors
    • Fixed Ring of Wonder and Crown of Greed doubling the Pawnbroker's sell prices
    • Fixed Leprechaun's gold drop being affected by Randomizer Mode
    • Fixed spawn caps not correctly handling multiple bosses on one level
    • Fixed Berserk Spell not applying its damage boost when struggling against a Monkey

    Multiplayer bugfixes

    • Fixed peer-to-peer message routing when connected to the same lobby from multiple clients
    • Fixed "Logged in from another session" error when trying to play over LAN
    • Fixed intro screen getting stuck when accepting lobby invitation
    • Fixed accepted lobby invitations not fully interrupting cutscenes
    • Fixed leaderboard player count not always updating correctly

    Versus Mode bugfixes

    • Fixed Vanish Spell being cancelled the same beat it is cast
    • Fixed Versus Mode spectator view not working correctly

    Menu bugfixes

    • Fixed Steam Input not detecting controllers on Apple Silicon Macs
    • Fixed Steam Overlay not working on Apple Silicon Macs
    • Fixed text display issues in key rebinder on some resolutions
    • Fixed keybindings in the controls menu's third column not being removable
    • Fixed uncommon crash when exiting the game via the menu

    Level editor bugfixes

    • Fixed black screen when playing a multi-character custom dungeon
    • Fixed editor text tool not preserving uppercase characters
    • Fixed editor camera mode persisting when editor UI is open at level start
    • Fixed entities dying to lava in level editor

    Modding bugfixes

    • Fixed settings not using [noparse]treeKey[/noparse] for sorting order
    • Fixed [noparse]boss.summonNearby()[/noparse] ignoring [noparse]components[/noparse] if [noparse]caster[/noparse] isn't specified
    • Fixed Steam Workshop resource packs not being loadable when Steam is in offline mode
    • Fixed errors during level generation not being displayed correctly
    • Fixed Synchrony's balance tweaks taking priority over mods
    • Fixed "Popular on mod.io" section running out of mods too quickly
    • Fixed mod icons not always being loaded correctly from mod.io
    • Fixed image/audio preloader not handling modded files if the path contains Unicode characters
    • Fixed asset extractor not listing files if a translation mod is loaded
    • Fixed debug console only disabling leaderboards for the current run
    • Fixed heart HUD graphics not appearing in resource extraction menu

    Audio bugfixes

    • Fixed missed beats when the Heart Transplant's effect ends
    • Fixed 'Random' soundtrack option randomly causing Freddy to stop singing
    • Fixed 'Random' soundtrack option sometimes failing to play any music at all when AMPLIFIED DLC is not installed
    • Fixed Training song not looping correctly
    • Fixed Onyx weapons not playing the correct attack voice line
    • Fixed missing sound effects when a non-Chaunter character uses the Lantern

    Visual bugfixes

    • Fixed cut-off character sprite when equipping Winged Boots while standing in a liquid
    • Fixed cutscene videos being cut off vertically on ultrawide display resolutions
    • Fixed inconsistent fade-out/darken behavior between floors and walls
    • Fixed Extra Mode labels sometimes being obscured by their shrine
    • Fixed giant enemies audibly trampling while hovering
    • Fixed missing particle effects when a non-Chaunter character uses the Lantern
    • Fixed some equipment sprites being stretched when submerged in water

    [ 2022-11-24 18:15:23 CET ] [Original Post]

    Minimum Setup

    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHzMemory: 1000 MB RAM
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
  • Memory: 1500 MB RAM
  • Recommended Setup

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